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'''Mastermind cards''' (総大将, ''Soutaishou,'' Supreme Commander), rendered on the cards themselves as '''MASTERMIND''', are a [[character card]] [[class]] in the [[Genso Suikoden Card Stories TCG]]. | |||
==Overview== | ==Overview== | ||
Mastermind cards are unique compared to other [[ | [[File:Odessa (CS card CS2-267).png|220px|thumb|right|[[Odessa (CS card CS2-267)|Odessa]] Mastermind card]] | ||
Mastermind cards are unique compared to other [[character card]]s in that they are missing many of the attributes of other character cards ([[Link]]s, Attack, Military, Construction), are not played in your main [[deck]], do not count towards your deck size of 50 cards, and have a limit of one per player. | |||
Mastermind cards are not required. They are an optional addition to each player's deck. The player's Mastermind is always placed face up in its own section on the [[game field]]. | |||
Mastermind | A Mastermind card invokes the [[Unique Rule]], meaning that any character that shares the Mastermind card's name cannot be played in either your or your opponent's deck. As Mastermind cards cannot be discarded or affected by character card effects in any way, this is a game-lasting restriction. Both players can use the same Mastermind card but the Unique Rule is still invoked for deck composition. | ||
However, Mastermind cards can be very limiting as they can only be used if every | Mastermind cards tend to carry powerful effects that aid the player or hinder their opponent in large ways. Their far-reaching abilities make it so that the choice of Mastermind card can radically effect how one would wish to construct their deck to take advantage of this. | ||
However, Mastermind cards can be very limiting as they can only be used if every character card in your deck with a [[camp]] allegiance shares one with your Mastermind card. Some Mastermind cards can accomplish this easier than others. | |||
==List of Mastermind cards== | ==List of Mastermind cards== | ||
* [[:Category:Mastermind cards|List of Mastermind cards]] | * [[:Category:Mastermind cards|List of Mastermind cards]] | ||
==References== | |||
# [[Genso Suikoden Card Stories Official Rule Book 1st Edition]], pages 3, 27 | |||
[[Category: | {{Navbox CS}}{{Short description|Card Stories character card class}} | ||
[[Category:Genso Suikoden Card Stories rules and terminology]] |
Latest revision as of 14:16, 11 January 2025
Mastermind cards (総大将, Soutaishou, Supreme Commander), rendered on the cards themselves as MASTERMIND, are a character card class in the Genso Suikoden Card Stories TCG.
Overview
Mastermind cards are unique compared to other character cards in that they are missing many of the attributes of other character cards (Links, Attack, Military, Construction), are not played in your main deck, do not count towards your deck size of 50 cards, and have a limit of one per player.
Mastermind cards are not required. They are an optional addition to each player's deck. The player's Mastermind is always placed face up in its own section on the game field.
A Mastermind card invokes the Unique Rule, meaning that any character that shares the Mastermind card's name cannot be played in either your or your opponent's deck. As Mastermind cards cannot be discarded or affected by character card effects in any way, this is a game-lasting restriction. Both players can use the same Mastermind card but the Unique Rule is still invoked for deck composition.
Mastermind cards tend to carry powerful effects that aid the player or hinder their opponent in large ways. Their far-reaching abilities make it so that the choice of Mastermind card can radically effect how one would wish to construct their deck to take advantage of this.
However, Mastermind cards can be very limiting as they can only be used if every character card in your deck with a camp allegiance shares one with your Mastermind card. Some Mastermind cards can accomplish this easier than others.