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Template:Enemy stats II: Difference between revisions

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Tag: Manual revert
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Line 1: Line 1:
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tab1|}}}={{Enemy stats II/Data
|name = {{{name}}}
|name={{{name}}}
|level = {{{level}}}
|level={{{level}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|power = {{{power}}}
|power={{{power}}}
|magic = {{{magic}}}
|magic={{{magic}}}
|defense = {{{defense}}}
|defense={{{defense}}}
|magic_defense = {{{magic_defense}}}
|magic_defense={{{magic_defense}}}
|tech = {{{tech}}}
|tech={{{tech}}}
|speed = {{{speed}}}
|speed={{{speed}}}
|luck = {{{luck}}}
|luck={{{luck}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy={{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|darkness={{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|shield={{{shield|Normal}}}
|poison = {{{poison|--}}}
|poison={{{poison|--}}}
|sleep = {{{sleep|--}}}
|sleep={{{sleep|--}}}
|silence = {{{silence|--}}}
|silence={{{silence|--}}}
|stun = {{{stun|--}}}
|stun={{{stun|--}}}
|death = {{{death|--}}}
|death={{{death|--}}}
|atk_type = {{{atk_type|Physical}}}
|atk_type={{{atk_type|Physical}}}
|atk_ele = {{{atk_ele|None}}}
|atk_ele={{{atk_ele|None}}}
|atk_range = {{{atk_range|M}}}
|atk_range={{{atk_range|M}}}
|atk_target = {{{atk_target|One}}}
|atk_target={{{atk_target|One}}}
|atk_eff = {{{atk_eff|}}}
|atk_eff={{{atk_eff|}}}
|atk2_type = {{{atk2_type|}}}
|atk2_type={{{atk2_type|}}}
|atk2_ele = {{{atk2_ele|None}}}
|atk2_ele={{{atk2_ele|None}}}
|atk2_range = {{{atk2_range}}}
|atk2_range={{{atk2_range}}}
|atk2_target = {{{atk2_target}}}
|atk2_target={{{atk2_target}}}
|atk2_eff = {{{atk2_eff|}}}
|atk2_eff={{{atk2_eff|}}}
|atk3_type = {{{atk3_type|}}}
|atk3_type={{{atk3_type|}}}
|atk3_ele = {{{atk3_ele|None}}}
|atk3_ele={{{atk3_ele|None}}}
|atk3_range = {{{atk3_range}}}
|atk3_range={{{atk3_range}}}
|atk3_target = {{{atk3_target}}}
|atk3_target={{{atk3_target}}}
|atk3_eff = {{{atk3_eff|}}}
|atk3_eff={{{atk3_eff|}}}
|atk4_type = {{{atk4_type|}}}
|atk4_type={{{atk4_type|}}}
|atk4_ele = {{{atk4_ele|None}}}
|atk4_ele={{{atk4_ele|None}}}
|atk4_range = {{{atk4_range}}}
|atk4_range={{{atk4_range}}}
|atk4_target = {{{atk4_target}}}
|atk4_target={{{atk4_target}}}
|atk4_eff = {{{atk4_eff|}}}
|atk4_eff={{{atk4_eff|}}}
|area = {{{area}}}
|area={{{area}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
|name = {{{name2}}}
|name={{{name2}}}
|level = {{{level2}}}
|level={{{level2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|power = {{{power2}}}
|power={{{power2}}}
|magic = {{{magic2}}}
|magic={{{magic2}}}
|defense = {{{defense2}}}
|defense={{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|magic_defense={{{magic_defense2}}}
|tech = {{{tech2}}}
|tech={{{tech2}}}
|speed = {{{speed2}}}
|speed={{{speed2}}}
|luck = {{{luck2}}}
|luck={{{luck2}}}
|fire = {{{fire2|Normal}}}
|fire={{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|water={{{water2|Normal}}}
|earth = {{{earth2|Normal}}}
|earth={{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|lightning={{{lightning2|Normal}}}
|wind = {{{wind2|Normal}}}
|wind={{{wind2|Normal}}}
|holy = {{{holy2|Normal}}}
|holy={{{holy2|Normal}}}
|darkness = {{{darkness2|Normal}}}
|darkness={{{darkness2|Normal}}}
|shield = {{{shield2|Normal}}}
|shield={{{shield2|Normal}}}
|poison = {{{poison2|--}}}
|poison={{{poison2|--}}}
|sleep = {{{sleep2|--}}}
|sleep={{{sleep2|--}}}
|silence = {{{silence2|--}}}
|silence={{{silence2|--}}}
|stun = {{{stun2|--}}}
|stun={{{stun2|--}}}
|death = {{{death2|--}}}
|death={{{death2|--}}}
|atk_type = {{{2atk_type|Physical}}}
|atk_type={{{2atk_type|Physical}}}
|atk_ele = {{{2atk_ele|None}}}
|atk_ele={{{2atk_ele|None}}}
|atk_range = {{{2atk_range|M}}}
|atk_range={{{2atk_range|M}}}
|atk_target = {{{2atk_target|One}}}
|atk_target={{{2atk_target|One}}}
|atk_eff = {{{2atk_eff|}}}
|atk_eff={{{2atk_eff|}}}
|atk2_type = {{{2atk2_type|}}}
|atk2_type={{{2atk2_type|}}}
|atk2_ele = {{{2atk2_ele|None}}}
|atk2_ele={{{2atk2_ele|None}}}
|atk2_range = {{{2atk2_range}}}
|atk2_range={{{2atk2_range}}}
|atk2_target = {{{2atk2_target}}}
|atk2_target={{{2atk2_target}}}
|atk2_eff = {{{2atk2_eff|}}}
|atk2_eff={{{2atk2_eff|}}}
|atk3_type = {{{2atk3_type|}}}
|atk3_type={{{2atk3_type|}}}
|atk3_ele = {{{2atk3_ele|None}}}
|atk3_ele={{{2atk3_ele|None}}}
|atk3_range = {{{2atk3_range}}}
|atk3_range={{{2atk3_range}}}
|atk3_target = {{{2atk3_target}}}
|atk3_target={{{2atk3_target}}}
|atk3_eff = {{{2atk3_eff|}}}
|atk3_eff={{{2atk3_eff|}}}
|atk4_type = {{{2atk4_type|}}}
|atk4_type={{{2atk4_type|}}}
|atk4_ele = {{{2atk4_ele|None}}}
|atk4_ele={{{2atk4_ele|None}}}
|atk4_range = {{{2atk4_range}}}
|atk4_range={{{2atk4_range}}}
|atk4_target = {{{2atk4_target}}}
|atk4_target={{{2atk4_target}}}
|atk4_eff = {{{2atk4_eff|}}}
|atk4_eff={{{2atk4_eff|}}}
|area = {{{area2}}}
|area={{{area2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|items={{{items2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
|name = {{{name3}}}
|name={{{name3}}}
|level = {{{level3}}}
|level={{{level3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|power = {{{power3}}}
|power={{{power3}}}
|magic = {{{magic3}}}
|magic={{{magic3}}}
|defense = {{{defense3}}}
|defense={{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|magic_defense={{{magic_defense3}}}
|tech = {{{tech3}}}
|tech={{{tech3}}}
|speed = {{{speed3}}}
|speed={{{speed3}}}
|luck = {{{luck3}}}
|luck={{{luck3}}}
|fire = {{{fire3|Normal}}}
|fire={{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|water={{{water3|Normal}}}
|earth = {{{earth3|Normal}}}
|earth={{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|lightning={{{lightning3|Normal}}}
|wind = {{{wind3|Normal}}}
|wind={{{wind3|Normal}}}
|holy = {{{holy3|Normal}}}
|holy={{{holy3|Normal}}}
|darkness = {{{darkness3|Normal}}}
|darkness={{{darkness3|Normal}}}
|shield = {{{shield3|Normal}}}
|shield={{{shield3|Normal}}}
|poison = {{{poison3|--}}}
|poison={{{poison3|--}}}
|sleep = {{{sleep3|--}}}
|sleep={{{sleep3|--}}}
|silence = {{{silence3|--}}}
|silence={{{silence3|--}}}
|stun = {{{stun3|--}}}
|stun={{{stun3|--}}}
|death = {{{death3|--}}}
|death={{{death3|--}}}
|atk_type = {{{3atk_type|Physical}}}
|atk_type={{{3atk_type|Physical}}}
|atk_ele = {{{3atk_ele|None}}}
|atk_ele={{{3atk_ele|None}}}
|atk_range = {{{3atk_range|M}}}
|atk_range={{{3atk_range|M}}}
|atk_target = {{{3atk_target|One}}}
|atk_target={{{3atk_target|One}}}
|atk_eff = {{{3atk_eff|}}}
|atk_eff={{{3atk_eff|}}}
|atk2_type = {{{3atk2_type|}}}
|atk2_type={{{3atk2_type|}}}
|atk2_ele = {{{3atk2_ele|None}}}
|atk2_ele={{{3atk2_ele|None}}}
|atk2_range = {{{3atk2_range}}}
|atk2_range={{{3atk2_range}}}
|atk2_target = {{{3atk2_target}}}
|atk2_target={{{3atk2_target}}}
|atk2_eff = {{{3atk2_eff|}}}
|atk2_eff={{{3atk2_eff|}}}
|atk3_type = {{{3atk3_type|}}}
|atk3_type={{{3atk3_type|}}}
|atk3_ele = {{{3atk3_ele|None}}}
|atk3_ele={{{3atk3_ele|None}}}
|atk3_range = {{{3atk3_range}}}
|atk3_range={{{3atk3_range}}}
|atk3_target = {{{3atk3_target}}}
|atk3_target={{{3atk3_target}}}
|atk3_eff = {{{3atk3_eff|}}}
|atk3_eff={{{3atk3_eff|}}}
|atk4_type = {{{3atk4_type|}}}
|atk4_type={{{3atk4_type|}}}
|atk4_ele = {{{3atk4_ele|None}}}
|atk4_ele={{{3atk4_ele|None}}}
|atk4_range = {{{3atk4_range}}}
|atk4_range={{{3atk4_range}}}
|atk4_target = {{{3atk4_target}}}
|atk4_target={{{3atk4_target}}}
|atk4_eff = {{{3atk4_eff|}}}
|atk4_eff={{{3atk4_eff|}}}
|area = {{{area3}}}
|area={{{area3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|items={{{items3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats II/Data
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats II/Data
|name = {{{name4}}}
|name={{{name4}}}
|level = {{{level4}}}
|level={{{level4}}}
|potch = {{{potch4}}}
|potch={{{potch4}}}
|bribe = {{{bribe4|no}}}
|bribe={{{bribe4|no}}}
|hp = {{{hp4}}}
|hp={{{hp4}}}
|power = {{{power4}}}
|power={{{power4}}}
|magic = {{{magic4}}}
|magic={{{magic4}}}
|defense = {{{defense4}}}
|defense={{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|magic_defense={{{magic_defense4}}}
|tech = {{{tech4}}}
|tech={{{tech4}}}
|speed = {{{speed4}}}
|speed={{{speed4}}}
|luck = {{{luck4}}}
|luck={{{luck4}}}
|fire = {{{fire4|Normal}}}
|fire={{{fire4|Normal}}}
|water = {{{water4|Normal}}}
|water={{{water4|Normal}}}
|earth = {{{earth4|Normal}}}
|earth={{{earth4|Normal}}}
|lightning = {{{lightning4|Normal}}}
|lightning={{{lightning4|Normal}}}
|wind = {{{wind4|Normal}}}
|wind={{{wind4|Normal}}}
|holy = {{{holy4|Normal}}}
|holy={{{holy4|Normal}}}
|darkness = {{{darkness4|Normal}}}
|darkness={{{darkness4|Normal}}}
|shield = {{{shield4|Normal}}}
|shield={{{shield4|Normal}}}
|poison = {{{poison4|--}}}
|poison={{{poison4|--}}}
|sleep = {{{sleep4|--}}}
|sleep={{{sleep4|--}}}
|silence = {{{silence4|--}}}
|silence={{{silence4|--}}}
|stun = {{{stun4|--}}}
|stun={{{stun4|--}}}
|death = {{{death4|--}}}
|death={{{death4|--}}}
|atk_type = {{{4atk_type|Physical}}}
|atk_type={{{4atk_type|Physical}}}
|atk_ele = {{{4atk_ele|None}}}
|atk_ele={{{4atk_ele|None}}}
|atk_range = {{{4atk_range|M}}}
|atk_range={{{4atk_range|M}}}
|atk_target = {{{4atk_target|One}}}
|atk_target={{{4atk_target|One}}}
|atk_eff = {{{4atk_eff|}}}
|atk_eff={{{4atk_eff|}}}
|atk2_type = {{{4atk2_type|}}}
|atk2_type={{{4atk2_type|}}}
|atk2_ele = {{{4atk2_ele|None}}}
|atk2_ele={{{4atk2_ele|None}}}
|atk2_range = {{{4atk2_range}}}
|atk2_range={{{4atk2_range}}}
|atk2_target = {{{4atk2_target}}}
|atk2_target={{{4atk2_target}}}
|atk2_eff = {{{4atk2_eff|}}}
|atk2_eff={{{4atk2_eff|}}}
|atk3_type = {{{4atk3_type|}}}
|atk3_type={{{4atk3_type|}}}
|atk3_ele = {{{4atk3_ele|None}}}
|atk3_ele={{{4atk3_ele|None}}}
|atk3_range = {{{4atk3_range}}}
|atk3_range={{{4atk3_range}}}
|atk3_target = {{{4atk3_target}}}
|atk3_target={{{4atk3_target}}}
|atk3_eff = {{{4atk3_eff|}}}
|atk3_eff={{{4atk3_eff|}}}
|atk4_type = {{{4atk4_type|}}}
|atk4_type={{{4atk4_type|}}}
|atk4_ele = {{{4atk4_ele|None}}}
|atk4_ele={{{4atk4_ele|None}}}
|atk4_range = {{{4atk4_range}}}
|atk4_range={{{4atk4_range}}}
|atk4_target = {{{4atk4_target}}}
|atk4_target={{{4atk4_target}}}
|atk4_eff = {{{4atk4_eff|}}}
|atk4_eff={{{4atk4_eff|}}}
|area = {{{area4}}}
|area={{{area4}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|items={{{items4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 206: Line 206:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabB1|}}}={{Enemy stats II/Data
|name = {{{nameB1}}}
|name={{{nameB1}}}
|level = {{{levelB1}}}
|level={{{levelB1}}}
|potch = {{{potchB1}}}
|potch={{{potchB1}}}
|bribe = {{{bribeB1|no}}}
|bribe={{{bribeB1|no}}}
|hp = {{{hpB1}}}
|hp={{{hpB1}}}
|power = {{{powerB1}}}
|power={{{powerB1}}}
|magic = {{{magicB1}}}
|magic={{{magicB1}}}
|defense = {{{defenseB1}}}
|defense={{{defenseB1}}}
|magic_defense = {{{magic_defenseB1}}}
|magic_defense={{{magic_defenseB1}}}
|tech = {{{techB1}}}
|tech={{{techB1}}}
|speed = {{{speedB1}}}
|speed={{{speedB1}}}
|luck = {{{luckB1}}}
|luck={{{luckB1}}}
|fire = {{{fireB1|Normal}}}
|fire={{{fireB1|Normal}}}
|water = {{{waterB1|Normal}}}
|water={{{waterB1|Normal}}}
|earth = {{{earthB1|Normal}}}
|earth={{{earthB1|Normal}}}
|lightning = {{{lightningB1|Normal}}}
|lightning={{{lightningB1|Normal}}}
|wind = {{{windB1|Normal}}}
|wind={{{windB1|Normal}}}
|holy = {{{holyB1|Normal}}}
|holy={{{holyB1|Normal}}}
|darkness = {{{darknessB1|Normal}}}
|darkness={{{darknessB1|Normal}}}
|shield = {{{shieldB1|Normal}}}
|shield={{{shieldB1|Normal}}}
|poison = {{{poisonB1|--}}}
|poison={{{poisonB1|--}}}
|sleep = {{{sleepB1|--}}}
|sleep={{{sleepB1|--}}}
|silence = {{{silenceB1|--}}}
|silence={{{silenceB1|--}}}
|stun = {{{stunB1|--}}}
|stun={{{stunB1|--}}}
|death = {{{deathB1|--}}}
|death={{{deathB1|--}}}
|atk_type = {{{B1atk_type|Physical}}}
|atk_type={{{B1atk_type|Physical}}}
|atk_ele = {{{B1atk_ele|None}}}
|atk_ele={{{B1atk_ele|None}}}
|atk_range = {{{B1atk_range|M}}}
|atk_range={{{B1atk_range|M}}}
|atk_target = {{{B1atk_target|One}}}
|atk_target={{{B1atk_target|One}}}
|atk_eff = {{{B1atk_eff|}}}
|atk_eff={{{B1atk_eff|}}}
|atk2_type = {{{B1atk2_type|}}}
|atk2_type={{{B1atk2_type|}}}
|atk2_ele = {{{B1atk2_ele|None}}}
|atk2_ele={{{B1atk2_ele|None}}}
|atk2_range = {{{B1atk2_range}}}
|atk2_range={{{B1atk2_range}}}
|atk2_target = {{{B1atk2_target}}}
|atk2_target={{{B1atk2_target}}}
|atk2_eff = {{{B1atk2_eff|}}}
|atk2_eff={{{B1atk2_eff|}}}
|atk3_type = {{{B1atk3_type|}}}
|atk3_type={{{B1atk3_type|}}}
|atk3_ele = {{{B1atk3_ele|None}}}
|atk3_ele={{{B1atk3_ele|None}}}
|atk3_range = {{{B1atk3_range}}}
|atk3_range={{{B1atk3_range}}}
|atk3_target = {{{B1atk3_target}}}
|atk3_target={{{B1atk3_target}}}
|atk3_eff = {{{B1atk3_eff|}}}
|atk3_eff={{{B1atk3_eff|}}}
|atk4_type = {{{B1atk4_type|}}}
|atk4_type={{{B1atk4_type|}}}
|atk4_ele = {{{B1atk4_ele|None}}}
|atk4_ele={{{B1atk4_ele|None}}}
|atk4_range = {{{B1atk4_range}}}
|atk4_range={{{B1atk4_range}}}
|atk4_target = {{{B1atk4_target}}}
|atk4_target={{{B1atk4_target}}}
|atk4_eff = {{{B1atk4_eff|}}}
|atk4_eff={{{B1atk4_eff|}}}
|area = {{{areaB1}}}
|area={{{areaB1}}}
|items = {{{itemsB1|''This enemy does not drop any items.''}}}
|items={{{itemsB1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats II/Data
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats II/Data
|name = {{{nameB2}}}
|name={{{nameB2}}}
|level = {{{levelB2}}}
|level={{{levelB2}}}
|potch = {{{potchB2}}}
|potch={{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|bribe={{{bribeB2|no}}}
|hp = {{{hpB2}}}
|hp={{{hpB2}}}
|power = {{{powerB2}}}
|power={{{powerB2}}}
|magic = {{{magicB2}}}
|magic={{{magicB2}}}
|defense = {{{defenseB2}}}
|defense={{{defenseB2}}}
|magic_defense = {{{magic_defenseB2}}}
|magic_defense={{{magic_defenseB2}}}
|tech = {{{techB2}}}
|tech={{{techB2}}}
|speed = {{{speedB2}}}
|speed={{{speedB2}}}
|luck = {{{luckB2}}}
|luck={{{luckB2}}}
|fire = {{{fireB2|Normal}}}
|fire={{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|water={{{waterB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|earth={{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|lightning={{{lightningB2|Normal}}}
|wind = {{{windB2|Normal}}}
|wind={{{windB2|Normal}}}
|holy = {{{holyB2|Normal}}}
|holy={{{holyB2|Normal}}}
|darkness = {{{darknessB2|Normal}}}
|darkness={{{darknessB2|Normal}}}
|shield = {{{shieldB2|Normal}}}
|shield={{{shieldB2|Normal}}}
|poison = {{{poisonB2|--}}}
|poison={{{poisonB2|--}}}
|sleep = {{{sleepB2|--}}}
|sleep={{{sleepB2|--}}}
|silence = {{{silenceB2|--}}}
|silence={{{silenceB2|--}}}
|stun = {{{stunB2|--}}}
|stun={{{stunB2|--}}}
|death = {{{deathB2|--}}}
|death={{{deathB2|--}}}
|atk_type = {{{B2atk_type|Physical}}}
|atk_type={{{B2atk_type|Physical}}}
|atk_ele = {{{B2atk_ele|None}}}
|atk_ele={{{B2atk_ele|None}}}
|atk_range = {{{B2atk_range|M}}}
|atk_range={{{B2atk_range|M}}}
|atk_target = {{{B2atk_target|One}}}
|atk_target={{{B2atk_target|One}}}
|atk_eff = {{{B2atk_eff|}}}
|atk_eff={{{B2atk_eff|}}}
|atk2_type = {{{B2atk2_type|}}}
|atk2_type={{{B2atk2_type|}}}
|atk2_ele = {{{B2atk2_ele|None}}}
|atk2_ele={{{B2atk2_ele|None}}}
|atk2_range = {{{B2atk2_range}}}
|atk2_range={{{B2atk2_range}}}
|atk2_target = {{{B2atk2_target}}}
|atk2_target={{{B2atk2_target}}}
|atk2_eff = {{{B2atk2_eff|}}}
|atk2_eff={{{B2atk2_eff|}}}
|atk3_type = {{{B2atk3_type|}}}
|atk3_type={{{B2atk3_type|}}}
|atk3_ele = {{{B2atk3_ele|None}}}
|atk3_ele={{{B2atk3_ele|None}}}
|atk3_range = {{{B2atk3_range}}}
|atk3_range={{{B2atk3_range}}}
|atk3_target = {{{B2atk3_target}}}
|atk3_target={{{B2atk3_target}}}
|atk3_eff = {{{B2atk3_eff|}}}
|atk3_eff={{{B2atk3_eff|}}}
|atk4_type = {{{B2atk4_type|}}}
|atk4_type={{{B2atk4_type|}}}
|atk4_ele = {{{B2atk4_ele|None}}}
|atk4_ele={{{B2atk4_ele|None}}}
|atk4_range = {{{B2atk4_range}}}
|atk4_range={{{B2atk4_range}}}
|atk4_target = {{{B2atk4_target}}}
|atk4_target={{{B2atk4_target}}}
|atk4_eff = {{{B2atk4_eff|}}}
|atk4_eff={{{B2atk4_eff|}}}
|area = {{{areaB2}}}
|area={{{areaB2}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|items={{{itemsB2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats II/Data
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats II/Data
|name = {{{nameB3}}}
|name={{{nameB3}}}
|level = {{{levelB3}}}
|level={{{levelB3}}}
|potch = {{{potchB3}}}
|potch={{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|bribe={{{bribeB3|no}}}
|hp = {{{hpB3}}}
|hp={{{hpB3}}}
|power = {{{powerB3}}}
|power={{{powerB3}}}
|magic = {{{magicB3}}}
|magic={{{magicB3}}}
|defense = {{{defenseB3}}}
|defense={{{defenseB3}}}
|magic_defense = {{{magic_defenseB3}}}
|magic_defense={{{magic_defenseB3}}}
|tech = {{{techB3}}}
|tech={{{techB3}}}
|speed = {{{speedB3}}}
|speed={{{speedB3}}}
|luck = {{{luckB3}}}
|luck={{{luckB3}}}
|fire = {{{fireB3|Normal}}}
|fire={{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|water={{{waterB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|earth={{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|lightning={{{lightningB3|Normal}}}
|wind = {{{windB3|Normal}}}
|wind={{{windB3|Normal}}}
|holy = {{{holyB3|Normal}}}
|holy={{{holyB3|Normal}}}
|darkness = {{{darknessB3|Normal}}}
|darkness={{{darknessB3|Normal}}}
|shield = {{{shieldB3|Normal}}}
|shield={{{shieldB3|Normal}}}
|poison = {{{poisonB3|--}}}
|poison={{{poisonB3|--}}}
|sleep = {{{sleepB3|--}}}
|sleep={{{sleepB3|--}}}
|silence = {{{silenceB3|--}}}
|silence={{{silenceB3|--}}}
|stun = {{{stunB3|--}}}
|stun={{{stunB3|--}}}
|death = {{{deathB3|--}}}
|death={{{deathB3|--}}}
|atk_type = {{{B3atk_type|Physical}}}
|atk_type={{{B3atk_type|Physical}}}
|atk_ele = {{{B3atk_ele|None}}}
|atk_ele={{{B3atk_ele|None}}}
|atk_range = {{{B3atk_range|M}}}
|atk_range={{{B3atk_range|M}}}
|atk_target = {{{B3atk_target|One}}}
|atk_target={{{B3atk_target|One}}}
|atk_eff = {{{B3atk_eff|}}}
|atk_eff={{{B3atk_eff|}}}
|atk2_type = {{{B3atk2_type|}}}
|atk2_type={{{B3atk2_type|}}}
|atk2_ele = {{{B3atk2_ele|None}}}
|atk2_ele={{{B3atk2_ele|None}}}
|atk2_range = {{{B3atk2_range}}}
|atk2_range={{{B3atk2_range}}}
|atk2_target = {{{B3atk2_target}}}
|atk2_target={{{B3atk2_target}}}
|atk2_eff = {{{B3atk2_eff|}}}
|atk2_eff={{{B3atk2_eff|}}}
|atk3_type = {{{B3atk3_type|}}}
|atk3_type={{{B3atk3_type|}}}
|atk3_ele = {{{B3atk3_ele|None}}}
|atk3_ele={{{B3atk3_ele|None}}}
|atk3_range = {{{B3atk3_range}}}
|atk3_range={{{B3atk3_range}}}
|atk3_target = {{{B3atk3_target}}}
|atk3_target={{{B3atk3_target}}}
|atk3_eff = {{{B3atk3_eff|}}}
|atk3_eff={{{B3atk3_eff|}}}
|atk4_type = {{{B3atk4_type|}}}
|atk4_type={{{B3atk4_type|}}}
|atk4_ele = {{{B3atk4_ele|None}}}
|atk4_ele={{{B3atk4_ele|None}}}
|atk4_range = {{{B3atk4_range}}}
|atk4_range={{{B3atk4_range}}}
|atk4_target = {{{B3atk4_target}}}
|atk4_target={{{B3atk4_target}}}
|atk4_eff = {{{B3atk4_eff|}}}
|atk4_eff={{{B3atk4_eff|}}}
|area = {{{areaB3}}}
|area={{{areaB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|items={{{itemsB3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy stats II/Data
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy stats II/Data
|name = {{{nameB4}}}
|name={{{nameB4}}}
|level = {{{levelB4}}}
|level={{{levelB4}}}
|potch = {{{potchB4}}}
|potch={{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|bribe={{{bribeB4|no}}}
|hp = {{{hpB4}}}
|hp={{{hpB4}}}
|power = {{{powerB4}}}
|power={{{powerB4}}}
|magic = {{{magicB4}}}
|magic={{{magicB4}}}
|defense = {{{defenseB4}}}
|defense={{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|magic_defense={{{magic_defenseB4}}}
|tech = {{{techB4}}}
|tech={{{techB4}}}
|speed = {{{speedB4}}}
|speed={{{speedB4}}}
|luck = {{{luckB4}}}
|luck={{{luckB4}}}
|fire = {{{fireB4|Normal}}}
|fire={{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|water={{{waterB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|earth={{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|lightning={{{lightningB4|Normal}}}
|wind = {{{windB4|Normal}}}
|wind={{{windB4|Normal}}}
|holy = {{{holyB4|Normal}}}
|holy={{{holyB4|Normal}}}
|darkness = {{{darknessB4|Normal}}}
|darkness={{{darknessB4|Normal}}}
|shield = {{{shieldB4|Normal}}}
|shield={{{shieldB4|Normal}}}
|poison = {{{poisonB4|--}}}
|poison={{{poisonB4|--}}}
|sleep = {{{sleepB4|--}}}
|sleep={{{sleepB4|--}}}
|silence = {{{silenceB4|--}}}
|silence={{{silenceB4|--}}}
|stun = {{{stunB4|--}}}
|stun={{{stunB4|--}}}
|death = {{{deathB4|--}}}
|death={{{deathB4|--}}}
|atk_type = {{{B4atk_type|Physical}}}
|atk_type={{{B4atk_type|Physical}}}
|atk_ele = {{{B4atk_ele|None}}}
|atk_ele={{{B4atk_ele|None}}}
|atk_range = {{{B4atk_range|M}}}
|atk_range={{{B4atk_range|M}}}
|atk_target = {{{B4atk_target|One}}}
|atk_target={{{B4atk_target|One}}}
|atk_eff = {{{B4atk_eff|}}}
|atk_eff={{{B4atk_eff|}}}
|atk2_type = {{{B4atk2_type|}}}
|atk2_type={{{B4atk2_type|}}}
|atk2_ele = {{{B4atk2_ele|None}}}
|atk2_ele={{{B4atk2_ele|None}}}
|atk2_range = {{{B4atk2_range}}}
|atk2_range={{{B4atk2_range}}}
|atk2_target = {{{B4atk2_target}}}
|atk2_target={{{B4atk2_target}}}
|atk2_eff = {{{B4atk2_eff|}}}
|atk2_eff={{{B4atk2_eff|}}}
|atk3_type = {{{B4atk3_type|}}}
|atk3_type={{{B4atk3_type|}}}
|atk3_ele = {{{B4atk3_ele|None}}}
|atk3_ele={{{B4atk3_ele|None}}}
|atk3_range = {{{B4atk3_range}}}
|atk3_range={{{B4atk3_range}}}
|atk3_target = {{{B4atk3_target}}}
|atk3_target={{{B4atk3_target}}}
|atk3_eff = {{{B4atk3_eff|}}}
|atk3_eff={{{B4atk3_eff|}}}
|atk4_type = {{{B4atk4_type|}}}
|atk4_type={{{B4atk4_type|}}}
|atk4_ele = {{{B4atk4_ele|None}}}
|atk4_ele={{{B4atk4_ele|None}}}
|atk4_range = {{{B4atk4_range}}}
|atk4_range={{{B4atk4_range}}}
|atk4_target = {{{B4atk4_target}}}
|atk4_target={{{B4atk4_target}}}
|atk4_eff = {{{B4atk4_eff|}}}
|atk4_eff={{{B4atk4_eff|}}}
|area = {{{areaB4}}}
|area={{{areaB4}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|items={{{itemsB4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 412: Line 412:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabC1|}}}={{Enemy stats II/Data
|name = {{{nameC1}}}
|name={{{nameC1}}}
|level = {{{levelC1}}}
|level={{{levelC1}}}
|potch = {{{potchC1}}}
|potch={{{potchC1}}}
|bribe = {{{bribeC1|no}}}
|bribe={{{bribeC1|no}}}
|hp = {{{hpC1}}}
|hp={{{hpC1}}}
|power = {{{powerC1}}}
|power={{{powerC1}}}
|magic = {{{magicC1}}}
|magic={{{magicC1}}}
|defense = {{{defenseC1}}}
|defense={{{defenseC1}}}
|magic_defense = {{{magic_defenseC1}}}
|magic_defense={{{magic_defenseC1}}}
|tech = {{{techC1}}}
|tech={{{techC1}}}
|speed = {{{speedC1}}}
|speed={{{speedC1}}}
|luck = {{{luckC1}}}
|luck={{{luckC1}}}
|fire = {{{fireC1|Normal}}}
|fire={{{fireC1|Normal}}}
|water = {{{waterC1|Normal}}}
|water={{{waterC1|Normal}}}
|earth = {{{earthC1|Normal}}}
|earth={{{earthC1|Normal}}}
|lightning = {{{lightningC1|Normal}}}
|lightning={{{lightningC1|Normal}}}
|wind = {{{windC1|Normal}}}
|wind={{{windC1|Normal}}}
|holy = {{{holyC1|Normal}}}
|holy={{{holyC1|Normal}}}
|darkness = {{{darknessC1|Normal}}}
|darkness={{{darknessC1|Normal}}}
|shield = {{{shieldC1|Normal}}}
|shield={{{shieldC1|Normal}}}
|poison = {{{poisonC1|--}}}
|poison={{{poisonC1|--}}}
|sleep = {{{sleepC1|--}}}
|sleep={{{sleepC1|--}}}
|silence = {{{silenceC1|--}}}
|silence={{{silenceC1|--}}}
|stun = {{{stunC1|--}}}
|stun={{{stunC1|--}}}
|death = {{{deathC1|--}}}
|death={{{deathC1|--}}}
|atk_type = {{{C1atk_type|Physical}}}
|atk_type={{{C1atk_type|Physical}}}
|atk_ele = {{{C1atk_ele|None}}}
|atk_ele={{{C1atk_ele|None}}}
|atk_range = {{{C1atk_range|M}}}
|atk_range={{{C1atk_range|M}}}
|atk_target = {{{C1atk_target|One}}}
|atk_target={{{C1atk_target|One}}}
|atk_eff = {{{C1atk_eff|}}}
|atk_eff={{{C1atk_eff|}}}
|atk2_type = {{{C1atk2_type|}}}
|atk2_type={{{C1atk2_type|}}}
|atk2_ele = {{{C1atk2_ele|None}}}
|atk2_ele={{{C1atk2_ele|None}}}
|atk2_range = {{{C1atk2_range}}}
|atk2_range={{{C1atk2_range}}}
|atk2_target = {{{C1atk2_target}}}
|atk2_target={{{C1atk2_target}}}
|atk2_eff = {{{C1atk2_eff|}}}
|atk2_eff={{{C1atk2_eff|}}}
|atk3_type = {{{C1atk3_type|}}}
|atk3_type={{{C1atk3_type|}}}
|atk3_ele = {{{C1atk3_ele|None}}}
|atk3_ele={{{C1atk3_ele|None}}}
|atk3_range = {{{C1atk3_range}}}
|atk3_range={{{C1atk3_range}}}
|atk3_target = {{{C1atk3_target}}}
|atk3_target={{{C1atk3_target}}}
|atk3_eff = {{{C1atk3_eff|}}}
|atk3_eff={{{C1atk3_eff|}}}
|atk4_type = {{{C1atk4_type|}}}
|atk4_type={{{C1atk4_type|}}}
|atk4_ele = {{{C1atk4_ele|None}}}
|atk4_ele={{{C1atk4_ele|None}}}
|atk4_range = {{{C1atk4_range}}}
|atk4_range={{{C1atk4_range}}}
|atk4_target = {{{C1atk4_target}}}
|atk4_target={{{C1atk4_target}}}
|atk4_eff = {{{C1atk4_eff|}}}
|atk4_eff={{{C1atk4_eff|}}}
|area = {{{areaC1}}}
|area={{{areaC1}}}
|items = {{{itemsC1|''This enemy does not drop any items.''}}}
|items={{{itemsC1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats II/Data
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats II/Data
|name = {{{nameC2}}}
|name={{{nameC2}}}
|level = {{{levelC2}}}
|level={{{levelC2}}}
|potch = {{{potchC2}}}
|potch={{{potchC2}}}
|bribe = {{{bribeC2|no}}}
|bribe={{{bribeC2|no}}}
|hp = {{{hpC2}}}
|hp={{{hpC2}}}
|power = {{{powerC2}}}
|power={{{powerC2}}}
|magic = {{{magicC2}}}
|magic={{{magicC2}}}
|defense = {{{defenseC2}}}
|defense={{{defenseC2}}}
|magic_defense = {{{magic_defenseC2}}}
|magic_defense={{{magic_defenseC2}}}
|tech = {{{techC2}}}
|tech={{{techC2}}}
|speed = {{{speedC2}}}
|speed={{{speedC2}}}
|luck = {{{luckC2}}}
|luck={{{luckC2}}}
|fire = {{{fireC2|Normal}}}
|fire={{{fireC2|Normal}}}
|water = {{{waterC2|Normal}}}
|water={{{waterC2|Normal}}}
|earth = {{{earthC2|Normal}}}
|earth={{{earthC2|Normal}}}
|lightning = {{{lightningC2|Normal}}}
|lightning={{{lightningC2|Normal}}}
|wind = {{{windC2|Normal}}}
|wind={{{windC2|Normal}}}
|holy = {{{holyC2|Normal}}}
|holy={{{holyC2|Normal}}}
|darkness = {{{darknessC2|Normal}}}
|darkness={{{darknessC2|Normal}}}
|shield = {{{shieldC2|Normal}}}
|shield={{{shieldC2|Normal}}}
|poison = {{{poisonC2|--}}}
|poison={{{poisonC2|--}}}
|sleep = {{{sleepC2|--}}}
|sleep={{{sleepC2|--}}}
|silence = {{{silenceC2|--}}}
|silence={{{silenceC2|--}}}
|stun = {{{stunC2|--}}}
|stun={{{stunC2|--}}}
|death = {{{deathC2|--}}}
|death={{{deathC2|--}}}
|atk_type = {{{C2atk_type|Physical}}}
|atk_type={{{C2atk_type|Physical}}}
|atk_ele = {{{C2atk_ele|None}}}
|atk_ele={{{C2atk_ele|None}}}
|atk_range = {{{C2atk_range|M}}}
|atk_range={{{C2atk_range|M}}}
|atk_target = {{{C2atk_target|One}}}
|atk_target={{{C2atk_target|One}}}
|atk_eff = {{{C2atk_eff|}}}
|atk_eff={{{C2atk_eff|}}}
|atk2_type = {{{C2atk2_type|}}}
|atk2_type={{{C2atk2_type|}}}
|atk2_ele = {{{C2atk2_ele|None}}}
|atk2_ele={{{C2atk2_ele|None}}}
|atk2_range = {{{C2atk2_range}}}
|atk2_range={{{C2atk2_range}}}
|atk2_target = {{{C2atk2_target}}}
|atk2_target={{{C2atk2_target}}}
|atk2_eff = {{{C2atk2_eff|}}}
|atk2_eff={{{C2atk2_eff|}}}
|atk3_type = {{{C2atk3_type|}}}
|atk3_type={{{C2atk3_type|}}}
|atk3_ele = {{{C2atk3_ele|None}}}
|atk3_ele={{{C2atk3_ele|None}}}
|atk3_range = {{{C2atk3_range}}}
|atk3_range={{{C2atk3_range}}}
|atk3_target = {{{C2atk3_target}}}
|atk3_target={{{C2atk3_target}}}
|atk3_eff = {{{C2atk3_eff|}}}
|atk3_eff={{{C2atk3_eff|}}}
|atk4_type = {{{C2atk4_type|}}}
|atk4_type={{{C2atk4_type|}}}
|atk4_ele = {{{C2atk4_ele|None}}}
|atk4_ele={{{C2atk4_ele|None}}}
|atk4_range = {{{C2atk4_range}}}
|atk4_range={{{C2atk4_range}}}
|atk4_target = {{{C2atk4_target}}}
|atk4_target={{{C2atk4_target}}}
|atk4_eff = {{{C2atk4_eff|}}}
|atk4_eff={{{C2atk4_eff|}}}
|area = {{{areaC2}}}
|area={{{areaC2}}}
|items = {{{itemsC2|''This enemy does not drop any items.''}}}
|items={{{itemsC2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats II/Data
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats II/Data
|name = {{{nameC3}}}
|name={{{nameC3}}}
|level = {{{levelC3}}}
|level={{{levelC3}}}
|potch = {{{potchC3}}}
|potch={{{potchC3}}}
|bribe = {{{bribeC3|no}}}
|bribe={{{bribeC3|no}}}
|hp = {{{hpC3}}}
|hp={{{hpC3}}}
|power = {{{powerC3}}}
|power={{{powerC3}}}
|magic = {{{magicC3}}}
|magic={{{magicC3}}}
|defense = {{{defenseC3}}}
|defense={{{defenseC3}}}
|magic_defense = {{{magic_defenseC3}}}
|magic_defense={{{magic_defenseC3}}}
|tech = {{{techC3}}}
|tech={{{techC3}}}
|speed = {{{speedC3}}}
|speed={{{speedC3}}}
|luck = {{{luckC3}}}
|luck={{{luckC3}}}
|fire = {{{fireC3|Normal}}}
|fire={{{fireC3|Normal}}}
|water = {{{waterC3|Normal}}}
|water={{{waterC3|Normal}}}
|earth = {{{earthC3|Normal}}}
|earth={{{earthC3|Normal}}}
|lightning = {{{lightningC3|Normal}}}
|lightning={{{lightningC3|Normal}}}
|wind = {{{windC3|Normal}}}
|wind={{{windC3|Normal}}}
|holy = {{{holyC3|Normal}}}
|holy={{{holyC3|Normal}}}
|darkness = {{{darknessC3|Normal}}}
|darkness={{{darknessC3|Normal}}}
|shield = {{{shieldC3|Normal}}}
|shield={{{shieldC3|Normal}}}
|poison = {{{poisonC3|--}}}
|poison={{{poisonC3|--}}}
|sleep = {{{sleepC3|--}}}
|sleep={{{sleepC3|--}}}
|silence = {{{silenceC3|--}}}
|silence={{{silenceC3|--}}}
|stun = {{{stunC3|--}}}
|stun={{{stunC3|--}}}
|death = {{{deathC3|--}}}
|death={{{deathC3|--}}}
|atk_type = {{{C3atk_type|Physical}}}
|atk_type={{{C3atk_type|Physical}}}
|atk_ele = {{{C3atk_ele|None}}}
|atk_ele={{{C3atk_ele|None}}}
|atk_range = {{{C3atk_range|M}}}
|atk_range={{{C3atk_range|M}}}
|atk_target = {{{C3atk_target|One}}}
|atk_target={{{C3atk_target|One}}}
|atk_eff = {{{C3atk_eff|}}}
|atk_eff={{{C3atk_eff|}}}
|atk2_type = {{{C3atk2_type|}}}
|atk2_type={{{C3atk2_type|}}}
|atk2_ele = {{{C3atk2_ele|None}}}
|atk2_ele={{{C3atk2_ele|None}}}
|atk2_range = {{{C3atk2_range}}}
|atk2_range={{{C3atk2_range}}}
|atk2_target = {{{C3atk2_target}}}
|atk2_target={{{C3atk2_target}}}
|atk2_eff = {{{C3atk2_eff|}}}
|atk2_eff={{{C3atk2_eff|}}}
|atk3_type = {{{C3atk3_type|}}}
|atk3_type={{{C3atk3_type|}}}
|atk3_ele = {{{C3atk3_ele|None}}}
|atk3_ele={{{C3atk3_ele|None}}}
|atk3_range = {{{C3atk3_range}}}
|atk3_range={{{C3atk3_range}}}
|atk3_target = {{{C3atk3_target}}}
|atk3_target={{{C3atk3_target}}}
|atk3_eff = {{{C3atk3_eff|}}}
|atk3_eff={{{C3atk3_eff|}}}
|atk4_type = {{{C3atk4_type|}}}
|atk4_type={{{C3atk4_type|}}}
|atk4_ele = {{{C3atk4_ele|None}}}
|atk4_ele={{{C3atk4_ele|None}}}
|atk4_range = {{{C3atk4_range}}}
|atk4_range={{{C3atk4_range}}}
|atk4_target = {{{C3atk4_target}}}
|atk4_target={{{C3atk4_target}}}
|atk4_eff = {{{C3atk4_eff|}}}
|atk4_eff={{{C3atk4_eff|}}}
|area = {{{areaC3}}}
|area={{{areaC3}}}
|items = {{{itemsC3|''This enemy does not drop any items.''}}}
|items={{{itemsC3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy stats II/Data
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy stats II/Data
|name = {{{nameC4}}}
|name={{{nameC4}}}
|level = {{{levelC4}}}
|level={{{levelC4}}}
|potch = {{{potchC4}}}
|potch={{{potchC4}}}
|bribe = {{{bribeC4|no}}}
|bribe={{{bribeC4|no}}}
|hp = {{{hpC4}}}
|hp={{{hpC4}}}
|power = {{{powerC4}}}
|power={{{powerC4}}}
|magic = {{{magicC4}}}
|magic={{{magicC4}}}
|defense = {{{defenseC4}}}
|defense={{{defenseC4}}}
|magic_defense = {{{magic_defenseC4}}}
|magic_defense={{{magic_defenseC4}}}
|tech = {{{techC4}}}
|tech={{{techC4}}}
|speed = {{{speedC4}}}
|speed={{{speedC4}}}
|luck = {{{luckC4}}}
|luck={{{luckC4}}}
|fire = {{{fireC4|Normal}}}
|fire={{{fireC4|Normal}}}
|water = {{{waterC4|Normal}}}
|water={{{waterC4|Normal}}}
|earth = {{{earthC4|Normal}}}
|earth={{{earthC4|Normal}}}
|lightning = {{{lightningC4|Normal}}}
|lightning={{{lightningC4|Normal}}}
|wind = {{{windC4|Normal}}}
|wind={{{windC4|Normal}}}
|holy = {{{holyC4|Normal}}}
|holy={{{holyC4|Normal}}}
|darkness = {{{darknessC4|Normal}}}
|darkness={{{darknessC4|Normal}}}
|shield = {{{shieldC4|Normal}}}
|shield={{{shieldC4|Normal}}}
|poison = {{{poisonC4|--}}}
|poison={{{poisonC4|--}}}
|sleep = {{{sleepC4|--}}}
|sleep={{{sleepC4|--}}}
|silence = {{{silenceC4|--}}}
|silence={{{silenceC4|--}}}
|stun = {{{stunC4|--}}}
|stun={{{stunC4|--}}}
|death = {{{deathC4|--}}}
|death={{{deathC4|--}}}
|atk_type = {{{C4atk_type|Physical}}}
|atk_type={{{C4atk_type|Physical}}}
|atk_ele = {{{C4atk_ele|None}}}
|atk_ele={{{C4atk_ele|None}}}
|atk_range = {{{C4atk_range|M}}}
|atk_range={{{C4atk_range|M}}}
|atk_target = {{{C4atk_target|One}}}
|atk_target={{{C4atk_target|One}}}
|atk_eff = {{{C4atk_eff|}}}
|atk_eff={{{C4atk_eff|}}}
|atk2_type = {{{C4atk2_type|}}}
|atk2_type={{{C4atk2_type|}}}
|atk2_ele = {{{C4atk2_ele|None}}}
|atk2_ele={{{C4atk2_ele|None}}}
|atk2_range = {{{C4atk2_range}}}
|atk2_range={{{C4atk2_range}}}
|atk2_target = {{{C4atk2_target}}}
|atk2_target={{{C4atk2_target}}}
|atk2_eff = {{{C4atk2_eff|}}}
|atk2_eff={{{C4atk2_eff|}}}
|atk3_type = {{{C4atk3_type|}}}
|atk3_type={{{C4atk3_type|}}}
|atk3_ele = {{{C4atk3_ele|None}}}
|atk3_ele={{{C4atk3_ele|None}}}
|atk3_range = {{{C4atk3_range}}}
|atk3_range={{{C4atk3_range}}}
|atk3_target = {{{C4atk3_target}}}
|atk3_target={{{C4atk3_target}}}
|atk3_eff = {{{C4atk3_eff|}}}
|atk3_eff={{{C4atk3_eff|}}}
|atk4_type = {{{C4atk4_type|}}}
|atk4_type={{{C4atk4_type|}}}
|atk4_ele = {{{C4atk4_ele|None}}}
|atk4_ele={{{C4atk4_ele|None}}}
|atk4_range = {{{C4atk4_range}}}
|atk4_range={{{C4atk4_range}}}
|atk4_target = {{{C4atk4_target}}}
|atk4_target={{{C4atk4_target}}}
|atk4_eff = {{{C4atk4_eff|}}}
|atk4_eff={{{C4atk4_eff|}}}
|area = {{{areaC4}}}
|area={{{areaC4}}}
|items = {{{itemsC4|''This enemy does not drop any items.''}}}
|items={{{itemsC4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 618: Line 618:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD|}}}|{{{tabD|}}}=
{{#if:{{{tabD|}}}|{{{tabD|}}}=
{{#tag:tabber|{{{tabD1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabD1|}}}={{Enemy stats II/Data
|name = {{{nameD1}}}
|name={{{nameD1}}}
|level = {{{levelD1}}}
|level={{{levelD1}}}
|potch = {{{potchD1}}}
|potch={{{potchD1}}}
|bribe = {{{bribeD1|no}}}
|bribe={{{bribeD1|no}}}
|hp = {{{hpD1}}}
|hp={{{hpD1}}}
|power = {{{powerD1}}}
|power={{{powerD1}}}
|magic = {{{magicD1}}}
|magic={{{magicD1}}}
|defense = {{{defenseD1}}}
|defense={{{defenseD1}}}
|magic_defense = {{{magic_defenseD1}}}
|magic_defense={{{magic_defenseD1}}}
|tech = {{{techD1}}}
|tech={{{techD1}}}
|speed = {{{speedD1}}}
|speed={{{speedD1}}}
|luck = {{{luckD1}}}
|luck={{{luckD1}}}
|fire = {{{fireD1|Normal}}}
|fire={{{fireD1|Normal}}}
|water = {{{waterD1|Normal}}}
|water={{{waterD1|Normal}}}
|earth = {{{earthD1|Normal}}}
|earth={{{earthD1|Normal}}}
|lightning = {{{lightningD1|Normal}}}
|lightning={{{lightningD1|Normal}}}
|wind = {{{windD1|Normal}}}
|wind={{{windD1|Normal}}}
|holy = {{{holyD1|Normal}}}
|holy={{{holyD1|Normal}}}
|darkness = {{{darknessD1|Normal}}}
|darkness={{{darknessD1|Normal}}}
|shield = {{{shieldD1|Normal}}}
|shield={{{shieldD1|Normal}}}
|poison = {{{poisonD1|--}}}
|poison={{{poisonD1|--}}}
|sleep = {{{sleepD1|--}}}
|sleep={{{sleepD1|--}}}
|silence = {{{silenceD1|--}}}
|silence={{{silenceD1|--}}}
|stun = {{{stunD1|--}}}
|stun={{{stunD1|--}}}
|death = {{{deathD1|--}}}
|death={{{deathD1|--}}}
|atk_type = {{{D1atk_type|Physical}}}
|atk_type={{{D1atk_type|Physical}}}
|atk_ele = {{{D1atk_ele|None}}}
|atk_ele={{{D1atk_ele|None}}}
|atk_range = {{{D1atk_range|M}}}
|atk_range={{{D1atk_range|M}}}
|atk_target = {{{D1atk_target|One}}}
|atk_target={{{D1atk_target|One}}}
|atk_eff = {{{D1atk_eff|}}}
|atk_eff={{{D1atk_eff|}}}
|atk2_type = {{{D1atk2_type|}}}
|atk2_type={{{D1atk2_type|}}}
|atk2_ele = {{{D1atk2_ele|None}}}
|atk2_ele={{{D1atk2_ele|None}}}
|atk2_range = {{{D1atk2_range}}}
|atk2_range={{{D1atk2_range}}}
|atk2_target = {{{D1atk2_target}}}
|atk2_target={{{D1atk2_target}}}
|atk2_eff = {{{D1atk2_eff|}}}
|atk2_eff={{{D1atk2_eff|}}}
|atk3_type = {{{D1atk3_type|}}}
|atk3_type={{{D1atk3_type|}}}
|atk3_ele = {{{D1atk3_ele|None}}}
|atk3_ele={{{D1atk3_ele|None}}}
|atk3_range = {{{D1atk3_range}}}
|atk3_range={{{D1atk3_range}}}
|atk3_target = {{{D1atk3_target}}}
|atk3_target={{{D1atk3_target}}}
|atk3_eff = {{{D1atk3_eff|}}}
|atk3_eff={{{D1atk3_eff|}}}
|atk4_type = {{{D1atk4_type|}}}
|atk4_type={{{D1atk4_type|}}}
|atk4_ele = {{{D1atk4_ele|None}}}
|atk4_ele={{{D1atk4_ele|None}}}
|atk4_range = {{{D1atk4_range}}}
|atk4_range={{{D1atk4_range}}}
|atk4_target = {{{D1atk4_target}}}
|atk4_target={{{D1atk4_target}}}
|atk4_eff = {{{D1atk4_eff|}}}
|atk4_eff={{{D1atk4_eff|}}}
|area = {{{areaD1}}}
|area={{{areaD1}}}
|items = {{{itemsD1|''This enemy does not drop any items.''}}}
|items={{{itemsD1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD2|}}}|{{{tabD2|}}}={{Enemy stats II/Data
{{#if:{{{tabD2|}}}|{{{tabD2|}}}={{Enemy stats II/Data
|name = {{{nameD2}}}
|name={{{nameD2}}}
|level = {{{levelD2}}}
|level={{{levelD2}}}
|potch = {{{potchD2}}}
|potch={{{potchD2}}}
|bribe = {{{bribeD2|no}}}
|bribe={{{bribeD2|no}}}
|hp = {{{hpD2}}}
|hp={{{hpD2}}}
|power = {{{powerD2}}}
|power={{{powerD2}}}
|magic = {{{magicD2}}}
|magic={{{magicD2}}}
|defense = {{{defenseD2}}}
|defense={{{defenseD2}}}
|magic_defense = {{{magic_defenseD2}}}
|magic_defense={{{magic_defenseD2}}}
|tech = {{{techD2}}}
|tech={{{techD2}}}
|speed = {{{speedD2}}}
|speed={{{speedD2}}}
|luck = {{{luckD2}}}
|luck={{{luckD2}}}
|fire = {{{fireD2|Normal}}}
|fire={{{fireD2|Normal}}}
|water = {{{waterD2|Normal}}}
|water={{{waterD2|Normal}}}
|earth = {{{earthD2|Normal}}}
|earth={{{earthD2|Normal}}}
|lightning = {{{lightningD2|Normal}}}
|lightning={{{lightningD2|Normal}}}
|wind = {{{windD2|Normal}}}
|wind={{{windD2|Normal}}}
|holy = {{{holyD2|Normal}}}
|holy={{{holyD2|Normal}}}
|darkness = {{{darknessD2|Normal}}}
|darkness={{{darknessD2|Normal}}}
|shield = {{{shieldD2|Normal}}}
|shield={{{shieldD2|Normal}}}
|poison = {{{poisonD2|--}}}
|poison={{{poisonD2|--}}}
|sleep = {{{sleepD2|--}}}
|sleep={{{sleepD2|--}}}
|silence = {{{silenceD2|--}}}
|silence={{{silenceD2|--}}}
|stun = {{{stunD2|--}}}
|stun={{{stunD2|--}}}
|death = {{{deathD2|--}}}
|death={{{deathD2|--}}}
|atk_type = {{{D2atk_type|Physical}}}
|atk_type={{{D2atk_type|Physical}}}
|atk_ele = {{{D2atk_ele|None}}}
|atk_ele={{{D2atk_ele|None}}}
|atk_range = {{{D2atk_range|M}}}
|atk_range={{{D2atk_range|M}}}
|atk_target = {{{D2atk_target|One}}}
|atk_target={{{D2atk_target|One}}}
|atk_eff = {{{D2atk_eff|}}}
|atk_eff={{{D2atk_eff|}}}
|atk2_type = {{{D2atk2_type|}}}
|atk2_type={{{D2atk2_type|}}}
|atk2_ele = {{{D2atk2_ele|None}}}
|atk2_ele={{{D2atk2_ele|None}}}
|atk2_range = {{{D2atk2_range}}}
|atk2_range={{{D2atk2_range}}}
|atk2_target = {{{D2atk2_target}}}
|atk2_target={{{D2atk2_target}}}
|atk2_eff = {{{D2atk2_eff|}}}
|atk2_eff={{{D2atk2_eff|}}}
|atk3_type = {{{D2atk3_type|}}}
|atk3_type={{{D2atk3_type|}}}
|atk3_ele = {{{D2atk3_ele|None}}}
|atk3_ele={{{D2atk3_ele|None}}}
|atk3_range = {{{D2atk3_range}}}
|atk3_range={{{D2atk3_range}}}
|atk3_target = {{{D2atk3_target}}}
|atk3_target={{{D2atk3_target}}}
|atk3_eff = {{{D2atk3_eff|}}}
|atk3_eff={{{D2atk3_eff|}}}
|atk4_type = {{{D2atk4_type|}}}
|atk4_type={{{D2atk4_type|}}}
|atk4_ele = {{{D2atk4_ele|None}}}
|atk4_ele={{{D2atk4_ele|None}}}
|atk4_range = {{{D2atk4_range}}}
|atk4_range={{{D2atk4_range}}}
|atk4_target = {{{D2atk4_target}}}
|atk4_target={{{D2atk4_target}}}
|atk4_eff = {{{D2atk4_eff|}}}
|atk4_eff={{{D2atk4_eff|}}}
|area = {{{areaD2}}}
|area={{{areaD2}}}
|items = {{{itemsD2|''This enemy does not drop any items.''}}}
|items={{{itemsD2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD3|}}}|{{{tabD3|}}}={{Enemy stats II/Data
{{#if:{{{tabD3|}}}|{{{tabD3|}}}={{Enemy stats II/Data
|name = {{{nameD3}}}
|name={{{nameD3}}}
|level = {{{levelD3}}}
|level={{{levelD3}}}
|potch = {{{potchD3}}}
|potch={{{potchD3}}}
|bribe = {{{bribeD3|no}}}
|bribe={{{bribeD3|no}}}
|hp = {{{hpD3}}}
|hp={{{hpD3}}}
|power = {{{powerD3}}}
|power={{{powerD3}}}
|magic = {{{magicD3}}}
|magic={{{magicD3}}}
|defense = {{{defenseD3}}}
|defense={{{defenseD3}}}
|magic_defense = {{{magic_defenseD3}}}
|magic_defense={{{magic_defenseD3}}}
|tech = {{{techD3}}}
|tech={{{techD3}}}
|speed = {{{speedD3}}}
|speed={{{speedD3}}}
|luck = {{{luckD3}}}
|luck={{{luckD3}}}
|fire = {{{fireD3|Normal}}}
|fire={{{fireD3|Normal}}}
|water = {{{waterD3|Normal}}}
|water={{{waterD3|Normal}}}
|earth = {{{earthD3|Normal}}}
|earth={{{earthD3|Normal}}}
|lightning = {{{lightningD3|Normal}}}
|lightning={{{lightningD3|Normal}}}
|wind = {{{windD3|Normal}}}
|wind={{{windD3|Normal}}}
|holy = {{{holyD3|Normal}}}
|holy={{{holyD3|Normal}}}
|darkness = {{{darknessD3|Normal}}}
|darkness={{{darknessD3|Normal}}}
|shield = {{{shieldD3|Normal}}}
|shield={{{shieldD3|Normal}}}
|poison = {{{poisonD3|--}}}
|poison={{{poisonD3|--}}}
|sleep = {{{sleepD3|--}}}
|sleep={{{sleepD3|--}}}
|silence = {{{silenceD3|--}}}
|silence={{{silenceD3|--}}}
|stun = {{{stunD3|--}}}
|stun={{{stunD3|--}}}
|death = {{{deathD3|--}}}
|death={{{deathD3|--}}}
|atk_type = {{{D3atk_type|Physical}}}
|atk_type={{{D3atk_type|Physical}}}
|atk_ele = {{{D3atk_ele|None}}}
|atk_ele={{{D3atk_ele|None}}}
|atk_range = {{{D3atk_range|M}}}
|atk_range={{{D3atk_range|M}}}
|atk_target = {{{D3atk_target|One}}}
|atk_target={{{D3atk_target|One}}}
|atk_eff = {{{D3atk_eff|}}}
|atk_eff={{{D3atk_eff|}}}
|atk2_type = {{{D3atk2_type|}}}
|atk2_type={{{D3atk2_type|}}}
|atk2_ele = {{{D3atk2_ele|None}}}
|atk2_ele={{{D3atk2_ele|None}}}
|atk2_range = {{{D3atk2_range}}}
|atk2_range={{{D3atk2_range}}}
|atk2_target = {{{D3atk2_target}}}
|atk2_target={{{D3atk2_target}}}
|atk2_eff = {{{D3atk2_eff|}}}
|atk2_eff={{{D3atk2_eff|}}}
|atk3_type = {{{D3atk3_type|}}}
|atk3_type={{{D3atk3_type|}}}
|atk3_ele = {{{D3atk3_ele|None}}}
|atk3_ele={{{D3atk3_ele|None}}}
|atk3_range = {{{D3atk3_range}}}
|atk3_range={{{D3atk3_range}}}
|atk3_target = {{{D3atk3_target}}}
|atk3_target={{{D3atk3_target}}}
|atk3_eff = {{{D3atk3_eff|}}}
|atk3_eff={{{D3atk3_eff|}}}
|atk4_type = {{{D3atk4_type|}}}
|atk4_type={{{D3atk4_type|}}}
|atk4_ele = {{{D3atk4_ele|None}}}
|atk4_ele={{{D3atk4_ele|None}}}
|atk4_range = {{{D3atk4_range}}}
|atk4_range={{{D3atk4_range}}}
|atk4_target = {{{D3atk4_target}}}
|atk4_target={{{D3atk4_target}}}
|atk4_eff = {{{D3atk4_eff|}}}
|atk4_eff={{{D3atk4_eff|}}}
|area = {{{areaD3}}}
|area={{{areaD3}}}
|items = {{{itemsD3|''This enemy does not drop any items.''}}}
|items={{{itemsD3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD4|}}}|{{{tabD4|}}}={{Enemy stats II/Data
{{#if:{{{tabD4|}}}|{{{tabD4|}}}={{Enemy stats II/Data
|name = {{{nameD4}}}
|name={{{nameD4}}}
|level = {{{levelD4}}}
|level={{{levelD4}}}
|potch = {{{potchD4}}}
|potch={{{potchD4}}}
|bribe = {{{bribeD4|no}}}
|bribe={{{bribeD4|no}}}
|hp = {{{hpD4}}}
|hp={{{hpD4}}}
|power = {{{powerD4}}}
|power={{{powerD4}}}
|magic = {{{magicD4}}}
|magic={{{magicD4}}}
|defense = {{{defenseD4}}}
|defense={{{defenseD4}}}
|magic_defense = {{{magic_defenseD4}}}
|magic_defense={{{magic_defenseD4}}}
|tech = {{{techD4}}}
|tech={{{techD4}}}
|speed = {{{speedD4}}}
|speed={{{speedD4}}}
|luck = {{{luckD4}}}
|luck={{{luckD4}}}
|fire = {{{fireD4|Normal}}}
|fire={{{fireD4|Normal}}}
|water = {{{waterD4|Normal}}}
|water={{{waterD4|Normal}}}
|earth = {{{earthD4|Normal}}}
|earth={{{earthD4|Normal}}}
|lightning = {{{lightningD4|Normal}}}
|lightning={{{lightningD4|Normal}}}
|wind = {{{windD4|Normal}}}
|wind={{{windD4|Normal}}}
|holy = {{{holyD4|Normal}}}
|holy={{{holyD4|Normal}}}
|darkness = {{{darknessD4|Normal}}}
|darkness={{{darknessD4|Normal}}}
|shield = {{{shieldD4|Normal}}}
|shield={{{shieldD4|Normal}}}
|poison = {{{poisonD4|--}}}
|poison={{{poisonD4|--}}}
|sleep = {{{sleepD4|--}}}
|sleep={{{sleepD4|--}}}
|silence = {{{silenceD4|--}}}
|silence={{{silenceD4|--}}}
|stun = {{{stunD4|--}}}
|stun={{{stunD4|--}}}
|death = {{{deathD4|--}}}
|death={{{deathD4|--}}}
|atk_type = {{{D4atk_type|Physical}}}
|atk_type={{{D4atk_type|Physical}}}
|atk_ele = {{{D4atk_ele|None}}}
|atk_ele={{{D4atk_ele|None}}}
|atk_range = {{{D4atk_range|M}}}
|atk_range={{{D4atk_range|M}}}
|atk_target = {{{D4atk_target|One}}}
|atk_target={{{D4atk_target|One}}}
|atk_eff = {{{D4atk_eff|}}}
|atk_eff={{{D4atk_eff|}}}
|atk2_type = {{{D4atk2_type|}}}
|atk2_type={{{D4atk2_type|}}}
|atk2_ele = {{{D4atk2_ele|None}}}
|atk2_ele={{{D4atk2_ele|None}}}
|atk2_range = {{{D4atk2_range}}}
|atk2_range={{{D4atk2_range}}}
|atk2_target = {{{D4atk2_target}}}
|atk2_target={{{D4atk2_target}}}
|atk2_eff = {{{D4atk2_eff|}}}
|atk2_eff={{{D4atk2_eff|}}}
|atk3_type = {{{D4atk3_type|}}}
|atk3_type={{{D4atk3_type|}}}
|atk3_ele = {{{D4atk3_ele|None}}}
|atk3_ele={{{D4atk3_ele|None}}}
|atk3_range = {{{D4atk3_range}}}
|atk3_range={{{D4atk3_range}}}
|atk3_target = {{{D4atk3_target}}}
|atk3_target={{{D4atk3_target}}}
|atk3_eff = {{{D4atk3_eff|}}}
|atk3_eff={{{D4atk3_eff|}}}
|atk4_type = {{{D4atk4_type|}}}
|atk4_type={{{D4atk4_type|}}}
|atk4_ele = {{{D4atk4_ele|None}}}
|atk4_ele={{{D4atk4_ele|None}}}
|atk4_range = {{{D4atk4_range}}}
|atk4_range={{{D4atk4_range}}}
|atk4_target = {{{D4atk4_target}}}
|atk4_target={{{D4atk4_target}}}
|atk4_eff = {{{D4atk4_eff|}}}
|atk4_eff={{{D4atk4_eff|}}}
|area = {{{areaD4}}}
|area={{{areaD4}}}
|items = {{{itemsD4|''This enemy does not drop any items.''}}}
|items={{{itemsD4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 824: Line 824:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabE|}}}|{{{tabE|}}}=
{{#if:{{{tabE|}}}|{{{tabE|}}}=
{{#tag:tabber|{{{tabE1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabE1|}}}={{Enemy stats II/Data
|name = {{{nameE1}}}
|name={{{nameE1}}}
|level = {{{levelE1}}}
|level={{{levelE1}}}
|potch = {{{potchE1}}}
|potch={{{potchE1}}}
|bribe = {{{bribeE1|no}}}
|bribe={{{bribeE1|no}}}
|hp = {{{hpE1}}}
|hp={{{hpE1}}}
|power = {{{powerE1}}}
|power={{{powerE1}}}
|magic = {{{magicE1}}}
|magic={{{magicE1}}}
|defense = {{{defenseE1}}}
|defense={{{defenseE1}}}
|magic_defense = {{{magic_defenseE1}}}
|magic_defense={{{magic_defenseE1}}}
|tech = {{{techE1}}}
|tech={{{techE1}}}
|speed = {{{speedE1}}}
|speed={{{speedE1}}}
|luck = {{{luckE1}}}
|luck={{{luckE1}}}
|fire = {{{fireE1|Normal}}}
|fire={{{fireE1|Normal}}}
|water = {{{waterE1|Normal}}}
|water={{{waterE1|Normal}}}
|earth = {{{earthE1|Normal}}}
|earth={{{earthE1|Normal}}}
|lightning = {{{lightningE1|Normal}}}
|lightning={{{lightningE1|Normal}}}
|wind = {{{windE1|Normal}}}
|wind={{{windE1|Normal}}}
|holy = {{{holyE1|Normal}}}
|holy={{{holyE1|Normal}}}
|darkness = {{{darknessE1|Normal}}}
|darkness={{{darknessE1|Normal}}}
|shield = {{{shieldE1|Normal}}}
|shield={{{shieldE1|Normal}}}
|poison = {{{poisonE1|--}}}
|poison={{{poisonE1|--}}}
|sleep = {{{sleepE1|--}}}
|sleep={{{sleepE1|--}}}
|silence = {{{silenceE1|--}}}
|silence={{{silenceE1|--}}}
|stun = {{{stunE1|--}}}
|stun={{{stunE1|--}}}
|death = {{{deathE1|--}}}
|death={{{deathE1|--}}}
|atk_type = {{{E1atk_type|Physical}}}
|atk_type={{{E1atk_type|Physical}}}
|atk_ele = {{{E1atk_ele|None}}}
|atk_ele={{{E1atk_ele|None}}}
|atk_range = {{{E1atk_range|M}}}
|atk_range={{{E1atk_range|M}}}
|atk_target = {{{E1atk_target|One}}}
|atk_target={{{E1atk_target|One}}}
|atk_eff = {{{E1atk_eff|}}}
|atk_eff={{{E1atk_eff|}}}
|atk2_type = {{{E1atk2_type|}}}
|atk2_type={{{E1atk2_type|}}}
|atk2_ele = {{{E1atk2_ele|None}}}
|atk2_ele={{{E1atk2_ele|None}}}
|atk2_range = {{{E1atk2_range}}}
|atk2_range={{{E1atk2_range}}}
|atk2_target = {{{E1atk2_target}}}
|atk2_target={{{E1atk2_target}}}
|atk2_eff = {{{E1atk2_eff|}}}
|atk2_eff={{{E1atk2_eff|}}}
|atk3_type = {{{E1atk3_type|}}}
|atk3_type={{{E1atk3_type|}}}
|atk3_ele = {{{E1atk3_ele|None}}}
|atk3_ele={{{E1atk3_ele|None}}}
|atk3_range = {{{E1atk3_range}}}
|atk3_range={{{E1atk3_range}}}
|atk3_target = {{{E1atk3_target}}}
|atk3_target={{{E1atk3_target}}}
|atk3_eff = {{{E1atk3_eff|}}}
|atk3_eff={{{E1atk3_eff|}}}
|atk4_type = {{{E1atk4_type|}}}
|atk4_type={{{E1atk4_type|}}}
|atk4_ele = {{{E1atk4_ele|None}}}
|atk4_ele={{{E1atk4_ele|None}}}
|atk4_range = {{{E1atk4_range}}}
|atk4_range={{{E1atk4_range}}}
|atk4_target = {{{E1atk4_target}}}
|atk4_target={{{E1atk4_target}}}
|atk4_eff = {{{E1atk4_eff|}}}
|atk4_eff={{{E1atk4_eff|}}}
|area = {{{areaE1}}}
|area={{{areaE1}}}
|items = {{{itemsE1|''This enemy does not drop any items.''}}}
|items={{{itemsE1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabE2|}}}|{{{tabE2|}}}={{Enemy stats II/Data
{{#if:{{{tabE2|}}}|{{{tabE2|}}}={{Enemy stats II/Data
|name = {{{nameE2}}}
|name={{{nameE2}}}
|level = {{{levelE2}}}
|level={{{levelE2}}}
|potch = {{{potchE2}}}
|potch={{{potchE2}}}
|bribe = {{{bribeE2|no}}}
|bribe={{{bribeE2|no}}}
|hp = {{{hpE2}}}
|hp={{{hpE2}}}
|power = {{{powerE2}}}
|power={{{powerE2}}}
|magic = {{{magicE2}}}
|magic={{{magicE2}}}
|defense = {{{defenseE2}}}
|defense={{{defenseE2}}}
|magic_defense = {{{magic_defenseE2}}}
|magic_defense={{{magic_defenseE2}}}
|tech = {{{techE2}}}
|tech={{{techE2}}}
|speed = {{{speedE2}}}
|speed={{{speedE2}}}
|luck = {{{luckE2}}}
|luck={{{luckE2}}}
|fire = {{{fireE2|Normal}}}
|fire={{{fireE2|Normal}}}
|water = {{{waterE2|Normal}}}
|water={{{waterE2|Normal}}}
|earth = {{{earthE2|Normal}}}
|earth={{{earthE2|Normal}}}
|lightning = {{{lightningE2|Normal}}}
|lightning={{{lightningE2|Normal}}}
|wind = {{{windE2|Normal}}}
|wind={{{windE2|Normal}}}
|holy = {{{holyE2|Normal}}}
|holy={{{holyE2|Normal}}}
|darkness = {{{darknessE2|Normal}}}
|darkness={{{darknessE2|Normal}}}
|shield = {{{shieldE2|Normal}}}
|shield={{{shieldE2|Normal}}}
|poison = {{{poisonE2|--}}}
|poison={{{poisonE2|--}}}
|sleep = {{{sleepE2|--}}}
|sleep={{{sleepE2|--}}}
|silence = {{{silenceE2|--}}}
|silence={{{silenceE2|--}}}
|stun = {{{stunE2|--}}}
|stun={{{stunE2|--}}}
|death = {{{deathE2|--}}}
|death={{{deathE2|--}}}
|atk_type = {{{E2atk_type|Physical}}}
|atk_type={{{E2atk_type|Physical}}}
|atk_ele = {{{E2atk_ele|None}}}
|atk_ele={{{E2atk_ele|None}}}
|atk_range = {{{E2atk_range|M}}}
|atk_range={{{E2atk_range|M}}}
|atk_target = {{{E2atk_target|One}}}
|atk_target={{{E2atk_target|One}}}
|atk_eff = {{{E2atk_eff|}}}
|atk_eff={{{E2atk_eff|}}}
|atk2_type = {{{E2atk2_type|}}}
|atk2_type={{{E2atk2_type|}}}
|atk2_ele = {{{E2atk2_ele|None}}}
|atk2_ele={{{E2atk2_ele|None}}}
|atk2_range = {{{E2atk2_range}}}
|atk2_range={{{E2atk2_range}}}
|atk2_target = {{{E2atk2_target}}}
|atk2_target={{{E2atk2_target}}}
|atk2_eff = {{{E2atk2_eff|}}}
|atk2_eff={{{E2atk2_eff|}}}
|atk3_type = {{{E2atk3_type|}}}
|atk3_type={{{E2atk3_type|}}}
|atk3_ele = {{{E2atk3_ele|None}}}
|atk3_ele={{{E2atk3_ele|None}}}
|atk3_range = {{{E2atk3_range}}}
|atk3_range={{{E2atk3_range}}}
|atk3_target = {{{E2atk3_target}}}
|atk3_target={{{E2atk3_target}}}
|atk3_eff = {{{E2atk3_eff|}}}
|atk3_eff={{{E2atk3_eff|}}}
|atk4_type = {{{E2atk4_type|}}}
|atk4_type={{{E2atk4_type|}}}
|atk4_ele = {{{E2atk4_ele|None}}}
|atk4_ele={{{E2atk4_ele|None}}}
|atk4_range = {{{E2atk4_range}}}
|atk4_range={{{E2atk4_range}}}
|atk4_target = {{{E2atk4_target}}}
|atk4_target={{{E2atk4_target}}}
|atk4_eff = {{{E2atk4_eff|}}}
|atk4_eff={{{E2atk4_eff|}}}
|area = {{{areaE2}}}
|area={{{areaE2}}}
|items = {{{itemsE2|''This enemy does not drop any items.''}}}
|items={{{itemsE2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabE3|}}}|{{{tabE3|}}}={{Enemy stats II/Data
{{#if:{{{tabE3|}}}|{{{tabE3|}}}={{Enemy stats II/Data
|name = {{{nameE3}}}
|name={{{nameE3}}}
|level = {{{levelE3}}}
|level={{{levelE3}}}
|potch = {{{potchE3}}}
|potch={{{potchE3}}}
|bribe = {{{bribeE3|no}}}
|bribe={{{bribeE3|no}}}
|hp = {{{hpE3}}}
|hp={{{hpE3}}}
|power = {{{powerE3}}}
|power={{{powerE3}}}
|magic = {{{magicE3}}}
|magic={{{magicE3}}}
|defense = {{{defenseE3}}}
|defense={{{defenseE3}}}
|magic_defense = {{{magic_defenseE3}}}
|magic_defense={{{magic_defenseE3}}}
|tech = {{{techE3}}}
|tech={{{techE3}}}
|speed = {{{speedE3}}}
|speed={{{speedE3}}}
|luck = {{{luckE3}}}
|luck={{{luckE3}}}
|fire = {{{fireE3|Normal}}}
|fire={{{fireE3|Normal}}}
|water = {{{waterE3|Normal}}}
|water={{{waterE3|Normal}}}
|earth = {{{earthE3|Normal}}}
|earth={{{earthE3|Normal}}}
|lightning = {{{lightningE3|Normal}}}
|lightning={{{lightningE3|Normal}}}
|wind = {{{windE3|Normal}}}
|wind={{{windE3|Normal}}}
|holy = {{{holyE3|Normal}}}
|holy={{{holyE3|Normal}}}
|darkness = {{{darknessE3|Normal}}}
|darkness={{{darknessE3|Normal}}}
|shield = {{{shieldE3|Normal}}}
|shield={{{shieldE3|Normal}}}
|poison = {{{poisonE3|--}}}
|poison={{{poisonE3|--}}}
|sleep = {{{sleepE3|--}}}
|sleep={{{sleepE3|--}}}
|silence = {{{silenceE3|--}}}
|silence={{{silenceE3|--}}}
|stun = {{{stunE3|--}}}
|stun={{{stunE3|--}}}
|death = {{{deathE3|--}}}
|death={{{deathE3|--}}}
|atk_type = {{{E3atk_type|Physical}}}
|atk_type={{{E3atk_type|Physical}}}
|atk_ele = {{{E3atk_ele|None}}}
|atk_ele={{{E3atk_ele|None}}}
|atk_range = {{{E3atk_range|M}}}
|atk_range={{{E3atk_range|M}}}
|atk_target = {{{E3atk_target|One}}}
|atk_target={{{E3atk_target|One}}}
|atk_eff = {{{E3atk_eff|}}}
|atk_eff={{{E3atk_eff|}}}
|atk2_type = {{{E3atk2_type|}}}
|atk2_type={{{E3atk2_type|}}}
|atk2_ele = {{{E3atk2_ele|None}}}
|atk2_ele={{{E3atk2_ele|None}}}
|atk2_range = {{{E3atk2_range}}}
|atk2_range={{{E3atk2_range}}}
|atk2_target = {{{E3atk2_target}}}
|atk2_target={{{E3atk2_target}}}
|atk2_eff = {{{E3atk2_eff|}}}
|atk2_eff={{{E3atk2_eff|}}}
|atk3_type = {{{E3atk3_type|}}}
|atk3_type={{{E3atk3_type|}}}
|atk3_ele = {{{E3atk3_ele|None}}}
|atk3_ele={{{E3atk3_ele|None}}}
|atk3_range = {{{E3atk3_range}}}
|atk3_range={{{E3atk3_range}}}
|atk3_target = {{{E3atk3_target}}}
|atk3_target={{{E3atk3_target}}}
|atk3_eff = {{{E3atk3_eff|}}}
|atk3_eff={{{E3atk3_eff|}}}
|atk4_type = {{{E3atk4_type|}}}
|atk4_type={{{E3atk4_type|}}}
|atk4_ele = {{{E3atk4_ele|None}}}
|atk4_ele={{{E3atk4_ele|None}}}
|atk4_range = {{{E3atk4_range}}}
|atk4_range={{{E3atk4_range}}}
|atk4_target = {{{E3atk4_target}}}
|atk4_target={{{E3atk4_target}}}
|atk4_eff = {{{E3atk4_eff|}}}
|atk4_eff={{{E3atk4_eff|}}}
|area = {{{areaE3}}}
|area={{{areaE3}}}
|items = {{{itemsE3|''This enemy does not drop any items.''}}}
|items={{{itemsE3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 979: Line 979:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabF|}}}|{{{tabF|}}}=
{{#if:{{{tabF|}}}|{{{tabF|}}}=
{{#tag:tabber|{{{tabF1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabF1|}}}={{Enemy stats II/Data
|name = {{{nameF1}}}
|name={{{nameF1}}}
|level = {{{levelF1}}}
|level={{{levelF1}}}
|potch = {{{potchF1}}}
|potch={{{potchF1}}}
|bribe = {{{bribeF1|no}}}
|bribe={{{bribeF1|no}}}
|hp = {{{hpF1}}}
|hp={{{hpF1}}}
|power = {{{powerF1}}}
|power={{{powerF1}}}
|magic = {{{magicF1}}}
|magic={{{magicF1}}}
|defense = {{{defenseF1}}}
|defense={{{defenseF1}}}
|magic_defense = {{{magic_defenseF1}}}
|magic_defense={{{magic_defenseF1}}}
|tech = {{{techF1}}}
|tech={{{techF1}}}
|speed = {{{speedF1}}}
|speed={{{speedF1}}}
|luck = {{{luckF1}}}
|luck={{{luckF1}}}
|fire = {{{fireF1|Normal}}}
|fire={{{fireF1|Normal}}}
|water = {{{waterF1|Normal}}}
|water={{{waterF1|Normal}}}
|earth = {{{earthF1|Normal}}}
|earth={{{earthF1|Normal}}}
|lightning = {{{lightningF1|Normal}}}
|lightning={{{lightningF1|Normal}}}
|wind = {{{windF1|Normal}}}
|wind={{{windF1|Normal}}}
|holy = {{{holyF1|Normal}}}
|holy={{{holyF1|Normal}}}
|darkness = {{{darknessF1|Normal}}}
|darkness={{{darknessF1|Normal}}}
|shield = {{{shieldF1|Normal}}}
|shield={{{shieldF1|Normal}}}
|poison = {{{poisonF1|--}}}
|poison={{{poisonF1|--}}}
|sleep = {{{sleepF1|--}}}
|sleep={{{sleepF1|--}}}
|silence = {{{silenceF1|--}}}
|silence={{{silenceF1|--}}}
|stun = {{{stunF1|--}}}
|stun={{{stunF1|--}}}
|death = {{{deathF1|--}}}
|death={{{deathF1|--}}}
|atk_type = {{{F1atk_type|Physical}}}
|atk_type={{{F1atk_type|Physical}}}
|atk_ele = {{{F1atk_ele|None}}}
|atk_ele={{{F1atk_ele|None}}}
|atk_range = {{{F1atk_range|M}}}
|atk_range={{{F1atk_range|M}}}
|atk_target = {{{F1atk_target|One}}}
|atk_target={{{F1atk_target|One}}}
|atk_eff = {{{F1atk_eff|}}}
|atk_eff={{{F1atk_eff|}}}
|atk2_type = {{{F1atk2_type|}}}
|atk2_type={{{F1atk2_type|}}}
|atk2_ele = {{{F1atk2_ele|None}}}
|atk2_ele={{{F1atk2_ele|None}}}
|atk2_range = {{{F1atk2_range}}}
|atk2_range={{{F1atk2_range}}}
|atk2_target = {{{F1atk2_target}}}
|atk2_target={{{F1atk2_target}}}
|atk2_eff = {{{F1atk2_eff|}}}
|atk2_eff={{{F1atk2_eff|}}}
|atk3_type = {{{F1atk3_type|}}}
|atk3_type={{{F1atk3_type|}}}
|atk3_ele = {{{F1atk3_ele|None}}}
|atk3_ele={{{F1atk3_ele|None}}}
|atk3_range = {{{F1atk3_range}}}
|atk3_range={{{F1atk3_range}}}
|atk3_target = {{{F1atk3_target}}}
|atk3_target={{{F1atk3_target}}}
|atk3_eff = {{{F1atk3_eff|}}}
|atk3_eff={{{F1atk3_eff|}}}
|atk4_type = {{{F1atk4_type|}}}
|atk4_type={{{F1atk4_type|}}}
|atk4_ele = {{{F1atk4_ele|None}}}
|atk4_ele={{{F1atk4_ele|None}}}
|atk4_range = {{{F1atk4_range}}}
|atk4_range={{{F1atk4_range}}}
|atk4_target = {{{F1atk4_target}}}
|atk4_target={{{F1atk4_target}}}
|atk4_eff = {{{F1atk4_eff|}}}
|atk4_eff={{{F1atk4_eff|}}}
|area = {{{areaF1}}}
|area={{{areaF1}}}
|items = {{{itemsF1|''This enemy does not drop any items.''}}}
|items={{{itemsF1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabF2|}}}|{{{tabF2|}}}={{Enemy stats II/Data
{{#if:{{{tabF2|}}}|{{{tabF2|}}}={{Enemy stats II/Data
|name = {{{nameF2}}}
|name={{{nameF2}}}
|level = {{{levelF2}}}
|level={{{levelF2}}}
|potch = {{{potchF2}}}
|potch={{{potchF2}}}
|bribe = {{{bribeF2|no}}}
|bribe={{{bribeF2|no}}}
|hp = {{{hpF2}}}
|hp={{{hpF2}}}
|power = {{{powerF2}}}
|power={{{powerF2}}}
|magic = {{{magicF2}}}
|magic={{{magicF2}}}
|defense = {{{defenseF2}}}
|defense={{{defenseF2}}}
|magic_defense = {{{magic_defenseF2}}}
|magic_defense={{{magic_defenseF2}}}
|tech = {{{techF2}}}
|tech={{{techF2}}}
|speed = {{{speedF2}}}
|speed={{{speedF2}}}
|luck = {{{luckF2}}}
|luck={{{luckF2}}}
|fire = {{{fireF2|Normal}}}
|fire={{{fireF2|Normal}}}
|water = {{{waterF2|Normal}}}
|water={{{waterF2|Normal}}}
|earth = {{{earthF2|Normal}}}
|earth={{{earthF2|Normal}}}
|lightning = {{{lightningF2|Normal}}}
|lightning={{{lightningF2|Normal}}}
|wind = {{{windF2|Normal}}}
|wind={{{windF2|Normal}}}
|holy = {{{holyF2|Normal}}}
|holy={{{holyF2|Normal}}}
|darkness = {{{darknessF2|Normal}}}
|darkness={{{darknessF2|Normal}}}
|shield = {{{shieldF2|Normal}}}
|shield={{{shieldF2|Normal}}}
|poison = {{{poisonF2|--}}}
|poison={{{poisonF2|--}}}
|sleep = {{{sleepF2|--}}}
|sleep={{{sleepF2|--}}}
|silence = {{{silenceF2|--}}}
|silence={{{silenceF2|--}}}
|stun = {{{stunF2|--}}}
|stun={{{stunF2|--}}}
|death = {{{deathF2|--}}}
|death={{{deathF2|--}}}
|atk_type = {{{F2atk_type|Physical}}}
|atk_type={{{F2atk_type|Physical}}}
|atk_ele = {{{F2atk_ele|None}}}
|atk_ele={{{F2atk_ele|None}}}
|atk_range = {{{F2atk_range|M}}}
|atk_range={{{F2atk_range|M}}}
|atk_target = {{{F2atk_target|One}}}
|atk_target={{{F2atk_target|One}}}
|atk_eff = {{{F2atk_eff|}}}
|atk_eff={{{F2atk_eff|}}}
|atk2_type = {{{F2atk2_type|}}}
|atk2_type={{{F2atk2_type|}}}
|atk2_ele = {{{F2atk2_ele|None}}}
|atk2_ele={{{F2atk2_ele|None}}}
|atk2_range = {{{F2atk2_range}}}
|atk2_range={{{F2atk2_range}}}
|atk2_target = {{{F2atk2_target}}}
|atk2_target={{{F2atk2_target}}}
|atk2_eff = {{{F2atk2_eff|}}}
|atk2_eff={{{F2atk2_eff|}}}
|atk3_type = {{{F2atk3_type|}}}
|atk3_type={{{F2atk3_type|}}}
|atk3_ele = {{{F2atk3_ele|None}}}
|atk3_ele={{{F2atk3_ele|None}}}
|atk3_range = {{{F2atk3_range}}}
|atk3_range={{{F2atk3_range}}}
|atk3_target = {{{F2atk3_target}}}
|atk3_target={{{F2atk3_target}}}
|atk3_eff = {{{F2atk3_eff|}}}
|atk3_eff={{{F2atk3_eff|}}}
|atk4_type = {{{F2atk4_type|}}}
|atk4_type={{{F2atk4_type|}}}
|atk4_ele = {{{F2atk4_ele|None}}}
|atk4_ele={{{F2atk4_ele|None}}}
|atk4_range = {{{F2atk4_range}}}
|atk4_range={{{F2atk4_range}}}
|atk4_target = {{{F2atk4_target}}}
|atk4_target={{{F2atk4_target}}}
|atk4_eff = {{{F2atk4_eff|}}}
|atk4_eff={{{F2atk4_eff|}}}
|area = {{{areaF2}}}
|area={{{areaF2}}}
|items = {{{itemsF2|''This enemy does not drop any items.''}}}
|items={{{itemsF2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 1,089: Line 1,089:
|
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats II/Data
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats II/Data
|name = {{{tmname}}}
|name={{{tmname}}}
|level = {{{level}}}
|level={{{level}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|power = {{{power}}}
|power={{{power}}}
|magic = {{{magic}}}
|magic={{{magic}}}
|defense = {{{defense}}}
|defense={{{defense}}}
|magic_defense = {{{magic_defense}}}
|magic_defense={{{magic_defense}}}
|tech = {{{tech}}}
|tech={{{tech}}}
|speed = {{{speed}}}
|speed={{{speed}}}
|luck = {{{luck}}}
|luck={{{luck}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy={{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|darkness={{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|shield={{{shield|Normal}}}
|poison = {{{poison|--}}}
|poison={{{poison|--}}}
|sleep = {{{sleep|--}}}
|sleep={{{sleep|--}}}
|silence = {{{silence|--}}}
|silence={{{silence|--}}}
|stun = {{{stun|--}}}
|stun={{{stun|--}}}
|death = {{{death|--}}}
|death={{{death|--}}}
|atk_type = {{{atk_type|Physical}}}
|atk_type={{{atk_type|Physical}}}
|atk_ele = {{{atk_ele|None}}}
|atk_ele={{{atk_ele|None}}}
|atk_range = {{{atk_range|M}}}
|atk_range={{{atk_range|M}}}
|atk_target = {{{atk_target|One}}}
|atk_target={{{atk_target|One}}}
|atk_eff = {{{atk_eff|}}}
|atk_eff={{{atk_eff|}}}
|atk2_type = {{{atk2_type|}}}
|atk2_type={{{atk2_type|}}}
|atk2_ele = {{{atk2_ele|None}}}
|atk2_ele={{{atk2_ele|None}}}
|atk2_range = {{{atk2_range|L}}}
|atk2_range={{{atk2_range|L}}}
|atk2_target = {{{atk2_target|One}}}
|atk2_target={{{atk2_target|One}}}
|atk2_eff = {{{atk2_eff|}}}
|atk2_eff={{{atk2_eff|}}}
|atk3_type = {{{atk3_type|}}}
|atk3_type={{{atk3_type|}}}
|atk3_ele = {{{atk3_ele|None}}}
|atk3_ele={{{atk3_ele|None}}}
|atk3_range = {{{atk3_range|L}}}
|atk3_range={{{atk3_range|L}}}
|atk3_target = {{{atk3_target|All}}}
|atk3_target={{{atk3_target|All}}}
|atk3_eff = {{{atk3_eff|}}}
|atk3_eff={{{atk3_eff|}}}
|atk4_type = {{{atk4_type|}}}
|atk4_type={{{atk4_type|}}}
|atk4_ele = {{{atk4_ele|None}}}
|atk4_ele={{{atk4_ele|None}}}
|atk4_range = {{{atk4_range|L}}}
|atk4_range={{{atk4_range|L}}}
|atk4_target = {{{atk4_target|All}}}
|atk4_target={{{atk4_target|All}}}
|atk4_eff = {{{atk4_eff|}}}
|atk4_eff={{{atk4_eff|}}}
|area = {{{area}}}
|area={{{area}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
|name = {{{tmname2}}}
|name={{{tmname2}}}
|level = {{{level2}}}
|level={{{level2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|power = {{{power2}}}
|power={{{power2}}}
|magic = {{{magic2}}}
|magic={{{magic2}}}
|defense = {{{defense2}}}
|defense={{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|magic_defense={{{magic_defense2}}}
|tech = {{{tech2}}}
|tech={{{tech2}}}
|speed = {{{speed2}}}
|speed={{{speed2}}}
|luck = {{{luck2}}}
|luck={{{luck2}}}
|fire = {{{fire2|Normal}}}
|fire={{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|water={{{water2|Normal}}}
|earth = {{{earth2|Normal}}}
|earth={{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|lightning={{{lightning2|Normal}}}
|wind = {{{wind2|Normal}}}
|wind={{{wind2|Normal}}}
|holy = {{{holy2|Normal}}}
|holy={{{holy2|Normal}}}
|darkness = {{{darkness2|Normal}}}
|darkness={{{darkness2|Normal}}}
|shield = {{{shield2|Normal}}}
|shield={{{shield2|Normal}}}
|poison = {{{poison2|--}}}
|poison={{{poison2|--}}}
|sleep = {{{sleep2|--}}}
|sleep={{{sleep2|--}}}
|silence = {{{silence2|--}}}
|silence={{{silence2|--}}}
|stun = {{{stun2|--}}}
|stun={{{stun2|--}}}
|death = {{{death2|--}}}
|death={{{death2|--}}}
|atk_type = {{{2atk_type|Physical}}}
|atk_type={{{2atk_type|Physical}}}
|atk_ele = {{{2atk_ele|None}}}
|atk_ele={{{2atk_ele|None}}}
|atk_range = {{{2atk_range|M}}}
|atk_range={{{2atk_range|M}}}
|atk_target = {{{2atk_target|One}}}
|atk_target={{{2atk_target|One}}}
|atk_eff = {{{2atk_eff|}}}
|atk_eff={{{2atk_eff|}}}
|atk2_type = {{{2atk2_type|}}}
|atk2_type={{{2atk2_type|}}}
|atk2_ele = {{{2atk2_ele|None}}}
|atk2_ele={{{2atk2_ele|None}}}
|atk2_range = {{{2atk2_range}}}
|atk2_range={{{2atk2_range}}}
|atk2_target = {{{2atk2_target}}}
|atk2_target={{{2atk2_target}}}
|atk2_eff = {{{2atk2_eff|}}}
|atk2_eff={{{2atk2_eff|}}}
|atk3_type = {{{2atk3_type|}}}
|atk3_type={{{2atk3_type|}}}
|atk3_ele = {{{2atk3_ele|None}}}
|atk3_ele={{{2atk3_ele|None}}}
|atk3_range = {{{2atk3_range}}}
|atk3_range={{{2atk3_range}}}
|atk3_target = {{{2atk3_target}}}
|atk3_target={{{2atk3_target}}}
|atk_eff = {{{2atk3_eff|}}}
|atk_eff={{{2atk3_eff|}}}
|atk4_type = {{{2atk4_type|}}}
|atk4_type={{{2atk4_type|}}}
|atk4_ele = {{{2atk4_ele|None}}}
|atk4_ele={{{2atk4_ele|None}}}
|atk4_range = {{{2atk4_range}}}
|atk4_range={{{2atk4_range}}}
|atk4_target = {{{2atk4_target}}}
|atk4_target={{{2atk4_target}}}
|atk_eff = {{{2atk4_eff|}}}
|atk_eff={{{2atk4_eff|}}}
|area = {{{area2}}}
|area={{{area2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|items={{{items2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
|name = {{{tmname3}}}
|name={{{tmname3}}}
|level = {{{level3}}}
|level={{{level3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|power = {{{power3}}}
|power={{{power3}}}
|magic = {{{magic3}}}
|magic={{{magic3}}}
|defense = {{{defense3}}}
|defense={{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|magic_defense={{{magic_defense3}}}
|tech = {{{tech3}}}
|tech={{{tech3}}}
|speed = {{{speed3}}}
|speed={{{speed3}}}
|luck = {{{luck3}}}
|luck={{{luck3}}}
|fire = {{{fire3|Normal}}}
|fire={{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|water={{{water3|Normal}}}
|earth = {{{earth3|Normal}}}
|earth={{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|lightning={{{lightning3|Normal}}}
|wind = {{{wind3|Normal}}}
|wind={{{wind3|Normal}}}
|holy = {{{holy3|Normal}}}
|holy={{{holy3|Normal}}}
|darkness = {{{darkness3|Normal}}}
|darkness={{{darkness3|Normal}}}
|shield = {{{shield3|Normal}}}
|shield={{{shield3|Normal}}}
|poison = {{{poison3|--}}}
|poison={{{poison3|--}}}
|sleep = {{{sleep3|--}}}
|sleep={{{sleep3|--}}}
|silence = {{{silence3|--}}}
|silence={{{silence3|--}}}
|stun = {{{stun3|--}}}
|stun={{{stun3|--}}}
|death = {{{death3|--}}}
|death={{{death3|--}}}
|atk_type = {{{3atk_type|Physical}}}
|atk_type={{{3atk_type|Physical}}}
|atk_ele = {{{3atk_ele|None}}}
|atk_ele={{{3atk_ele|None}}}
|atk_range = {{{3atk_range|M}}}
|atk_range={{{3atk_range|M}}}
|atk_target = {{{3atk_target|One}}}
|atk_target={{{3atk_target|One}}}
|atk_eff = {{{3atk_eff|}}}
|atk_eff={{{3atk_eff|}}}
|atk2_type = {{{3atk2_type|}}}
|atk2_type={{{3atk2_type|}}}
|atk2_ele = {{{3atk2_ele|None}}}
|atk2_ele={{{3atk2_ele|None}}}
|atk2_range = {{{3atk2_range}}}
|atk2_range={{{3atk2_range}}}
|atk2_target = {{{3atk2_target}}}
|atk2_target={{{3atk2_target}}}
|atk_eff = {{{3atk2_eff|}}}
|atk_eff={{{3atk2_eff|}}}
|atk3_type = {{{3atk3_type|}}}
|atk3_type={{{3atk3_type|}}}
|atk3_ele = {{{3atk3_ele|None}}}
|atk3_ele={{{3atk3_ele|None}}}
|atk3_range = {{{3atk3_range}}}
|atk3_range={{{3atk3_range}}}
|atk3_target = {{{3atk3_target}}}
|atk3_target={{{3atk3_target}}}
|atk_eff = {{{3atk3_eff|}}}
|atk_eff={{{3atk3_eff|}}}
|atk4_type = {{{3atk4_type|}}}
|atk4_type={{{3atk4_type|}}}
|atk4_ele = {{{3atk4_ele|None}}}
|atk4_ele={{{3atk4_ele|None}}}
|atk4_range = {{{3atk4_range}}}
|atk4_range={{{3atk4_range}}}
|atk4_target = {{{3atk4_target}}}
|atk4_target={{{3atk4_target}}}
|atk_eff = {{{3atk4_eff|}}}
|atk_eff={{{3atk4_eff|}}}
|area = {{{area3}}}
|area={{{area3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|items={{{items3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 1,242: Line 1,242:
|
|
{{Enemy stats II/Data
{{Enemy stats II/Data
|name = {{{name}}}
|name={{{name}}}
|tmname = {{{tmname|{{{name}}}}}}
|tmname={{{tmname|{{{name}}}}}}
|level = {{{level}}}
|level={{{level}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|power = {{{power}}}
|power={{{power}}}
|magic = {{{magic}}}
|magic={{{magic}}}
|defense = {{{defense}}}
|defense={{{defense}}}
|magic_defense = {{{magic_defense}}}
|magic_defense={{{magic_defense}}}
|tech = {{{tech}}}
|tech={{{tech}}}
|speed = {{{speed}}}
|speed={{{speed}}}
|luck = {{{luck}}}
|luck={{{luck}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy={{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|darkness={{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|shield={{{shield|Normal}}}
|poison = {{{poison|--}}}
|poison={{{poison|--}}}
|sleep = {{{sleep|--}}}
|sleep={{{sleep|--}}}
|silence = {{{silence|--}}}
|silence={{{silence|--}}}
|stun = {{{stun|--}}}
|stun={{{stun|--}}}
|death = {{{death|--}}}
|death={{{death|--}}}
|atk_type = {{{atk_type|Physical}}}
|atk_type={{{atk_type|Physical}}}
|atk_ele = {{{atk_ele|None}}}
|atk_ele={{{atk_ele|None}}}
|atk_range = {{{atk_range|M}}}
|atk_range={{{atk_range|M}}}
|atk_target = {{{atk_target|One}}}
|atk_target={{{atk_target|One}}}
|atk_eff = {{{atk_eff|}}}
|atk_eff={{{atk_eff|}}}
|atk2_type = {{{atk2_type|}}}
|atk2_type={{{atk2_type|}}}
|atk2_ele = {{{atk2_ele|None}}}
|atk2_ele={{{atk2_ele|None}}}
|atk2_range = {{{atk2_range|L}}}
|atk2_range={{{atk2_range|L}}}
|atk2_target = {{{atk2_target|One}}}
|atk2_target={{{atk2_target|One}}}
|atk2_eff = {{{atk2_eff|}}}
|atk2_eff={{{atk2_eff|}}}
|atk3_type = {{{atk3_type|}}}
|atk3_type={{{atk3_type|}}}
|atk3_ele = {{{atk3_ele|None}}}
|atk3_ele={{{atk3_ele|None}}}
|atk3_range = {{{atk3_range|L}}}
|atk3_range={{{atk3_range|L}}}
|atk3_target = {{{atk3_target|All}}}
|atk3_target={{{atk3_target|All}}}
|atk3_eff = {{{atk3_eff|}}}
|atk3_eff={{{atk3_eff|}}}
|atk4_type = {{{atk4_type|}}}
|atk4_type={{{atk4_type|}}}
|atk4_ele = {{{atk4_ele|None}}}
|atk4_ele={{{atk4_ele|None}}}
|atk4_range = {{{atk4_range|L}}}
|atk4_range={{{atk4_range|L}}}
|atk4_target = {{{atk4_target|All}}}
|atk4_target={{{atk4_target|All}}}
|atk4_eff = {{{atk4_eff|}}}
|atk4_eff={{{atk4_eff|}}}
|area = {{{area}}}
|area={{{area}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
}}
}}
<noinclude>[[Category: Infobox templates]]</noinclude>
<noinclude>[[Category: Infobox templates]]</noinclude>

Revision as of 09:38, 1 September 2023

Stats
LV
80
HP
{{{hp}}}
STR
900
MAG
900
CON
900
MDEF
900
DEX
900
SPD
900
LCK
900
Elemental Resistances
Fire
Normal
Water
Normal
Earth
Normal
Lightning
Normal
Wind
Normal
Holy
Normal
Darkness
Normal
Shield
Normal
Status Resistances
Poison
--
Sleep
--
Silence
--
Stun
--
Death
--
Attacks
Type Element Range Target
1 Physical None M One
Location and Loot
Area {{{area}}}
Potch {{{potch}}} (Can't bribe)
Items This enemy does not drop any items.