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|magic_defense = The MDF of the enemy (if applicable). | |magic_defense = The MDF of the enemy (if applicable). | ||
|luck = The LUCK of the enemy. | |luck = The LUCK of the enemy. | ||
| | |fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | ||
| | |water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | ||
|earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|area = The location in which this enemy can be encountered and battled in. | |area = The location in which this enemy can be encountered and battled in. | ||
|items = Items that this enemy can drop. | |items = Items that this enemy can drop. | ||
}} | }} | ||
</pre>[[Category:Infobox templates]]</noinclude> | </pre>[[Category:Infobox templates]]</noinclude> |
Revision as of 22:52, 28 January 2014
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This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. |water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. |earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. |lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. |wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. |holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}