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{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content | ||
| | |name = {{{name}}} | ||
|tmname2 = {{{ | |tmname2 = {{{tmname2}}} | ||
|level2 = {{{ | |level2 = {{{level2}}} | ||
|hp2 = {{{ | |hp2 = {{{hp2}}} | ||
|strength2 = {{{ | |strength2 = {{{strength2}}} | ||
|skill2 = {{{ | |skill2 = {{{skill2}}} | ||
|magic2 = {{{ | |magic2 = {{{magic2}}} | ||
|evasion2 = {{{ | |evasion2 = {{{evasion2}}} | ||
|defense2 = {{{ | |defense2 = {{{defense2}}} | ||
|magic_defense2 = {{{ | |magic_defense2 = {{{magic_defense2}}} | ||
|speed2 = {{{ | |speed2 = {{{speed2}}} | ||
|luck2 = {{{ | |luck2 = {{{luck2}}} | ||
|move2 = {{{ | |move2 = {{{move2}}} | ||
|jump2 = {{{ | |jump2 = {{{jump2}}} | ||
|weapon2 = {{{ | |weapon2 = {{{weapon2|''This enemy has no weapon equipped.''}}} | ||
|status2 = {{{ | |status2 = {{{status2|''This enemy does not inflict status effects.''}}} | ||
|special2 = {{{ | |special2 = {{{special2|''This enemy has no special attack.''}}} | ||
|rune2 = {{{ | |rune2 = {{{rune2|''This enemy has no rune equipped.''}}} | ||
|skills2 = {{{ | |skills2 = {{{skills2|''This enemy does not have any skills.''}}} | ||
|area2 = {{{ | |area2 = {{{area2}}} | ||
|potch2 = {{{ | |potch2 = {{{potch2}}} | ||
|sp2 = {{{ | |sp2 = {{{sp2}}} | ||
|items2 = {{{ | |items2 = {{{items2|''This enemy does not drop any items.''}}} | ||
|steal2 = {{{ | |steal2 = {{{steal2|''This enemy does not have any items you can steal.''}}} | ||
}} | }} | ||
}} | }} |
Revision as of 22:18, 24 December 2019
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}