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Template:Enemy Tactics: Difference between revisions

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{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy IV/Content
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy Tactics/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|level = {{{level}}}
|hp = {{{hp}}}
|hp = {{{hp}}}
|power = {{{power}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|magic = {{{magic}}}
|repel = {{{repel}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|luck = {{{luck}}}
|sword = {{{sword|D}}}
|spear = {{{spear|D}}}
|claw = {{{claw|D}}}
|projectile = {{{projectile|D}}}
|fire = {{{fire|D}}}
|water = {{{water|D}}}
|wind = {{{wind|D}}}
|earth = {{{earth|D}}}
|lightning = {{{lightning|D}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|move = {{{move}}}
|move = {{{move}}}
|anger = {{{anger}}}
|jump = {{{jump}}}
|target = {{{target}}}
|weapon = {{{weapon|''This enemy has no weapon equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|special = {{{special|''This enemy has no special attack.''}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|steal = {{{steal|''This enemy does not have any items you can steal.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy IV/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content
|name = {{{name2}}}
|name2 = {{{name}}}
|tmname = {{{tmname2}}}
|tmname2 = {{{tmname}}}
|level = {{{level2}}}
|level2 = {{{level}}}
|hp = {{{hp2}}}
|hp2 = {{{hp}}}
|power = {{{power2}}}
|strength2 = {{{strength}}}
|skill = {{{skill2}}}
|skill2 = {{{skill}}}
|magic = {{{magic2}}}
|magic2 = {{{magic}}}
|repel = {{{repel2}}}
|evasion2 = {{{evasion}}}
|defense = {{{defense2}}}
|defense2 = {{{defense}}}
|magic_defense = {{{magic_defense2}}}
|magic_defense2 = {{{magic_defense}}}
|speed = {{{speed2}}}
|speed2 = {{{speed}}}
|luck = {{{luck2}}}
|luck2 = {{{luck}}}
|sword = {{{sword2|D}}}
|move2 = {{{move}}}
|spear = {{{spear2|D}}}
|jump2 = {{{jump}}}
|claw = {{{claw2|D}}}
|weapon2 = {{{weapon|''This enemy has no weapon equipped.''}}}
|projectile = {{{projectile2|D}}}
|status2 = {{{status|''This enemy does not inflict status effects.''}}}
|fire = {{{fire2|D}}}
|special2 = {{{special|''This enemy has no special attack.''}}}
|water = {{{water2|D}}}
|rune2 = {{{rune|''This enemy has no rune equipped.''}}}
|wind = {{{wind2|D}}}
|skills2 = {{{skills|''This enemy does not have any skills.''}}}
|earth = {{{earth2|D}}}
|area2 = {{{area}}}
|lightning = {{{lightning2|D}}}
|potch2 = {{{potch}}}
|death = {{{death2|Normal}}}
|sp2 = {{{sp}}}
|sleep = {{{sleep2|Normal}}}
|items2 = {{{items|''This enemy does not drop any items.''}}}
|stun = {{{stun2|Normal}}}
|steal2 = {{{steal|''This enemy does not have any items you can steal.''}}}
|paralyse = {{{paralyse2|Normal}}}
|silence = {{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|move = {{{move2}}}
|anger = {{{anger2}}}
|target = {{{target2}}}
|skills = {{{skills2|''This enemy does not have any skills.''}}}
|attack1 = {{{attack21}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|sp = {{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}

Revision as of 22:16, 24 December 2019

Template:Enemy/Title Template:Enemy Tactics/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}