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|attack4 = {{{attack34|--}}} | |attack4 = {{{attack34|--}}} | ||
|area = {{{area3}}} | |area = {{{area3}}} | ||
|items = {{{ | |items = {{{items3|''This enemy does not drop any items.''}}} | ||
}} | }} | ||
}} | }} | ||
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|attack4 = {{{attack44|--}}} | |attack4 = {{{attack44|--}}} | ||
|area = {{{area4}}} | |area = {{{area4}}} | ||
|items = {{{ | |items = {{{items4|''This enemy does not drop any items.''}}} | ||
}} | }} | ||
}} | }} | ||
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|attack4 = {{{attackB14|--}}} | |attack4 = {{{attackB14|--}}} | ||
|area = {{{areaB1}}} | |area = {{{areaB1}}} | ||
|items = {{{ | |items = {{{itemsB1|''This enemy does not drop any items.''}}} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
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|attack4 = {{{attackB24|--}}} | |attack4 = {{{attackB24|--}}} | ||
|area = {{{areaB2}}} | |area = {{{areaB2}}} | ||
|items = {{{ | |items = {{{itemsB2|''This enemy does not drop any items.''}}} | ||
}} | }} | ||
}} | }} | ||
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|attack4 = {{{attackB34|--}}} | |attack4 = {{{attackB34|--}}} | ||
|area = {{{areaB3}}} | |area = {{{areaB3}}} | ||
|items = {{{ | |items = {{{itemsB3|''This enemy does not drop any items.''}}} | ||
}} | }} | ||
}} | }} | ||
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|attack4 = {{{attackB44|--}}} | |attack4 = {{{attackB44|--}}} | ||
|area = {{{areaB4}}} | |area = {{{areaB4}}} | ||
|items = {{{ | |items = {{{itemsB4|''This enemy does not drop any items.''}}} | ||
}} | }} | ||
}} | }} |
Revision as of 00:49, 31 January 2014
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy II |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}